Jaws said:
What exactly is the "VPU" designation in the lower right hand corner of each CPU core? It doesnt appear in any other block diagram To my knowledge.
Jaws said:
Jawed said:Will quad pixel processing be a part of this architecture? If so, how many TMUs per quad?
Jawed
Jawed said:...
What's interesting (in terms of performance and transistor count!) is that R420 has a total of 92 ALUs and 16 TMUs, but R500 would appear to be aiming to get by with less than half the number of ALUs (48 ). Blimey.
I suppose that goes to show how many ALUs are sitting idle, on average, in R420...
Jawed
nAo said:r420 = 92 ALUs?
Jawed said:But you've got four types, VS2.0, PS2.0, PS1.4 and texture address.
PC-Engine said:Vector Processing Unit.
ALU is a pretty broad concept, so you can't compare architectures with ALUs if ALUs are different things in different GPUs.Jawed said:6 vertex shader pipelines, each with two ALUs:
http://www.beyond3d.com/reviews/ati/r420_x800/diagram/vertex.jpg
16 pixel shader pipelines, each with five ALUs:
http://www.beyond3d.com/reviews/ati/r420_x800/diagram/shadercore.jpg
If each pixel shader only has 3 ALUs and the vertex shader only has 1 ALU, then fair enough. That's what I'm asking for clarification on, amongst other things...
Jawed
Haven't you heard?nAo said:r420 = 92 ALUs?
pc999 said:PC-Engine said:Vector Processing Unit.
On a side note, may this be the hard work from IBM
blakjedi said:Jaws said:
What exactly is the "VPU" designation in the lower right hand corner of each CPU core? It doesnt appear in any other block diagram To my knowledge.
Back in the mid-80s my email/news signature was:Deepak said:Jaws and Jawed?
Both seem to be made from same genetic material judging by their posts.