Hmmmm... i don't know whether the chip is able to detect the differences between different mipmap levels. :?DrawPrim said:Your mip filter would be LESS aggressive because the textures are vastly different between mip levels.
Hmmmm... i don't know whether the chip is able to detect the differences between different mipmap levels. :?DrawPrim said:Your mip filter would be LESS aggressive because the textures are vastly different between mip levels.
I remember having read somewhen somewhere that either NVidia or ATI implemented such a dynamic "how does the texture look like? how different are the mip maps? what filtering do the textures need?" solution. But I might be wrong. It was quite some time ago.Colourless said:What I think is, yes, they are doing some 'brilinear' trick and on textures that it would show it they are doing standard trilinear. Now one thing i'm curious about is what exactly the threshold between using it and not using it is. Quite possibly it's not purely intended to hide what's going on with coloured mip levels, but could also be intended to be used with any texture that has mip levels that are quite different. Need some sort of filtering test application that lets you set an blending level for the coloured mip levels to see if you can notice the change.
Colourless said:... but could also be intended to be used with any texture that has mip levels that are quite different.
Exxtreme said:Hmmmm... i don't know whether the chip is able to detect the differences between different mipmap levels. :?DrawPrim said:Your mip filter would be LESS aggressive because the textures are vastly different between mip levels.
Hmm, there is no reason to detect the differences between the mipmaps. The differences are usually small. But if you want to detect if someone is using couloured mipmaps, in this case this detection is very useful.DrawPrim said:No, but a driver sure could.
Its certainly very bad. Those decisions must be made by application developer or content developer, or by respective development tools.madshi said:I remember having read somewhen somewhere that either NVidia or ATI implemented such a dynamic "how does the texture look like? how different are the mip maps? what filtering do the textures need?" solution. ......Anyway, the idea is certainly not bad.
That is False.no_way said:Its certainly very bad. Those decisions must be made by application developer or content developer, or by respective development tools.madshi said:I remember having read somewhen somewhere that either NVidia or ATI implemented such a dynamic "how does the texture look like? how different are the mip maps? what filtering do the textures need?" solution. ......Anyway, the idea is certainly not bad.
Colourless said:Quite possibly it's not purely intended to hide what's going on with coloured mip levels, but could also be intended to be used with any texture that has mip levels that are quite different.
L233 said:AlphaWolf said:L233 said:Whether someone personally perceives IQ to be noticeably lower or not is largely inconsequential since most comparisons to the GF6800U have been done with brilinear disabled on the GF6800U.
Well if you look earlier in this thread, Lars from THG states that when color mip maps are used performance drops in UT2004 on the 6800U also.
Yep, but nowhere near 20%... and that's the point exactly.
PatrickL said:I am also not very comfortable with that article during a weekend when they say they will send a pdf and ask to ATI later. I can understand if you ask, wait 24 h for an answer then publish whatever the answer is. But publishing before asking like if the website is unable to make mistakes sound not totally right.
Quasar said:Same thing some time ago, when nV did it's 3DMark-thingy and also ATi was accused of doing some "application-specific" shader replacement (IIRC they (ATi) admitted it, which i respect very much) also. nV gained about 20-30% (don't remember now) and ATi a meager 2%.
Both were doing the same thing morally - but with differnces in succes.
Can I quote you on that Dave? :|DaveBaumann said:Colourless said:Quite possibly it's not purely intended to hide what's going on with coloured mip levels, but could also be intended to be used with any texture that has mip levels that are quite different.
My preliminary understanding is that this is probably closest to the case. One may want to "think historical" as well.
Quasar said:1. But we had published one week ago a news item regarding exactly the same thing (colormips did "cripple" performance on a R9600XT in CoD) - but weren't calling it someting, just asking, what was going on.
2. No reaction.
3. We just expanded this matter and tried to find some proof for or against our suspicion.
Evildeus said:Yes of course, the question was more like, why did you make those comparisons? But i realise that's a bit dumb, if you found some differencies, sure you would investigate more and more to see what's going on. Sorry for asking for something so obvious