Quasar said:Well then let's hope the next driver release does fix this issue with no performance drop.
jvd said:Dave you said this happens on the 9600pro too. Does it happen when you have the texture quality bar to max ?
S3 Savage with free trilinear?DaveBaumann said:My preliminary understanding is that this is probably closest to the case. One may want to "think historical" as well.
If i'd say both me and my co-author did notice IQ-differences in the published UT2003-Shots after an 18-hour day of hard labour late at night, would you believe me?DaveBaumann said:Quasar said:Well then let's hope the next driver release does fix this issue with no performance drop.
Have you actually shown where any of this gives a detrimental output in games?
DaveBaumann said:jvd said:Dave you said this happens on the 9600pro too. Does it happen when you have the texture quality bar to max ?
As my earlier shots show - this has been applicable for over a year now, in RV350, RV360 and now R420. In that time we appear to be lacking any complaints as for actual IQ - wonder why...?
Quasar said:If i'd say both me and my co-author did notice IQ-differences in the published UT2003-Shots after an 18-hour day of hard labour late at night, would you believe me?
Without magnification or contrast-changing tools, that is.
I guess not.
Have you actually shown where any of this gives a detrimental output in games?
Quasar said:I'm sorry, i do not seem to be following you right now...
dan2097 said:Dave shouldnt this trilinear vs brilinear issue be more visible in motion? i.e. do you see mip map transitions when the games in motion
Colourless said:I myself can see differences in the screenshots, but I really can not say if it actually looks worse or not.
DaveBaumann said:...whats in the texture and even the frequency of information in it can alter how it needs to be handled to be perceived adequately.