Interview with Neal Robinson, Richard Huddy & David Hoff at Xbit
New, better replacement for the Get In The Game program or just a different name for same old devrel?
Why does that matter? Its the results that count
I play left 4 dead 2 @ 1920x1200 and 8xaa/16xaf. I have a feeling next year (without upgrading my computer) I will be playing Portal 2 @ 1920x1200 and 8xaa/16xaf. Outside of of few games, it has been years since we have had any real advancement/innovation in image quality.
I suppose only an ATI/NVIDIA alliance will help PC gaming at this point though. They need to stop with the PhysX/EYEFINITY/(S)3D shens and concentrate on saving their future market.
I can't really comment on your own experience. But in the UK and London, most people do their 'high-end' gaming via consoles, whereas AAA level PC gaming is like some kind of "hidden, underground way to game".
Some people I know who work in various high street stores, such as PC World, can also confirm the general lack of public awareness about PC gaming.
Of course, everyone already knows about popular PC casual games like Solitaire, MSN games, and Facebook games. So in that sense, everyone does know about PC gaming. But very casual gaming.
AAA level PC gaming has almost zero advertizing for the general public and relies mostly on word of mouth.
When it comes to AAA level gaming, people may walk into a PC World store looking to buy what they see 24/7 on TV: XBOX or PS3.
Every time a new multiplatform game is coming out, I always have someone ask me if I am going to get this new game. If I say yes, the next question they ask is whether I am getting the XBOX 360 version or Playstation 3 version. If I say I'll be getting the PC version, 9 out of 10 of them did not know there was a PC version. These people watch the same TV commercials, but don't notice a PC version. These console gamers are also the very same people who also own PCs at home.
So contrary to what you are saying, PC penetration in every home does not automatically promote PC gaming.
Of course, people will play a casual game of Solitaire (I even play it sometimes) because it's there.
A lot of people get introduced to Facebook games when they log into their Facebook.
However, most of these people are never going to hear about Crysis or the PC version of Call Of Duty automatically just because they have a PC at home.
If you go into the Windows 7 games folder, you will see a link at the top of the page under "Game Providers" for "More Games from Microsoft". This link takes you to a world of more casual games. But you will notice that there is no such link to Steam or Microsoft's "Games For Windows" site which would have made sure you at least become aware of hardcore PC gaming.
I have also recently started to hear console-only gamers talk to me about Crysis, only now after they read about the multiplatform Crysis 2 in a console game mag.
I have never seen the PC-exclusive original Crysis advertized anywhere that the general public can be notified about its existence.
But everyone has seen TV commercials for the XBOX-exclusive FORZA.
I also see the same multi-platform commercials you are talking about as well:
In terms of the commercials promoting the PC version, it usually means nothing more than: showing you the PC version's game cover with the other platform versions at the very end of the commercial.
Most people watching these commercials don't sit there thinking "Why would I play an exact XBOX port on a PC?" - even if they managed to properly notice that crucial one second moment in time when the PC game cover was displayed.
In terms of certain multiplatform game commercials directly 'pushing' people to buy one platform version over another, there are more than plenty of those.
At the end of the multiplatform commercial, you may witness an aggressively styled voice telling you to get the game now on XBOX 360. They will even show you the XBOX 360 console and its retail price, 'pushing' the viewer to walk into a high street store and buy a new XBOX 360 to play this game.
In TV advertizing, there is a big difference between the audience seeing something and actually acknowledging it. This is how certain multiplatform ads fail to properly get through to the masses about hardcore PC gaming. In the split second that the PC box may be displayed on the screen, most people will take that time to look for the box / icon / logo that relates to the platforms that they already expect to get the game on. Maybe there's another explanation. However, on a general public gamers level, somehow, the ignorance continues. Which could be further explained by the fact that many ads for multiplatform games. Yes the multiplatform games, end the ad by showing the viewer one of the consoles and telling them to get the game now on that platform.
There are no such direct PC supporting ads for hardcore games. So psychologically, this increases public ignorance further, and would explain why the same viewer will walk into a PC World store the next day looking for the same console for their hardcore gaming needs. They are told that hardcore gaming = XBOX or PS3. This is why people who have noticed PC versions of certain hardcore games like GTA will usually mentally skip past it. Because they are constantly being recommended to get the consoles by TV ads that broadcast on main channels primetime nationwide to an audience of 20 million or so viewers.
From my own direct experince, once a lot of these graphics-hungry hardcore console gamers see a hardcore PC rig playing their favorite games with better graphics, that's when I can confirm how ignorant they previously were, and how quickly they become interested in hardcore PC gaming.
This brings me back to the issues some stores are having when selling high end gaming PCs. The reaction that people have is generally very positive when they look at the awesomeness of the actual PC hardware. But at the end of the day, most potential buyers, don't really know how the experience will be when they get home compared with hardcore consoles.
All the TV ads are recommending consoles because the game publishers are given incentives by Microsoft and Sony to promote them. Most people don't know about Steam. Most people have only heard of a very small number of PC games like World Of Warcraft, which doesn't appeal to everyone.
The public ignorance is further compounded by Microsoft who do not want any hardcore gaming attention taken away from the XBOX and given to the PC, due to the obvious money they will lose on XBOX sales and lost XBOX game sales if much more potential customers were properly educated about hardcore PC gaming and how you can get graphics even more 'hardcore' than the console versions. Plus all the other PC specific benefits.
Again, this would explain why Microft would not dare to include a link within the 'game provider' section of the Windows 7 Games Folder to their hardcore PC gaming store: "Games For Windows". But they don't mind providing a link to their MSN for casual gaming. No matter how popular PC casual gaming gets, it will never take away potential XBOX sales. Why? Because most people who buy XBOX 360's are people such as my friends who prefer hardcore gaming.
Microsoft will only promote PC gaming so far, such as showcasing the latest Direct X at an exhibition. They want to give an extra benefit of Windows over Mac: Gaming. But where Microsoft will stop promoting PC gaming is well before it eats into any real XBOX sales. They don't mind more PC gamers getting into XBOX gaming. But not the other way round. Hence why the Games For Windows website has a link at the bottom of the home page to the XBOX website. But the XBOX homepage has no such link to the Games For Windows site. Microsoft are scared of the potential lost XBOX sales, and prefer hardcore PC gaming to be a "hidden, underground way to game".
You want to know why I keep on mentioning Crysis?
It's to remind you that it's not 'universally' classed as a 'casual' game, just like 'Call Of Duty' and many other 'hardcore' games that push XBOX and Playstation sales.
Killzone 2 (sold 2 million) - an over-hyped PS3 exclusive game that advertized 24/7 on national TV. Not bad.
Crysis (sold 1.5 million) - Considering the PC hardware specs required, and the fact that PC gaming is a kind of "hidden, underground way to game", Crysis (the PC exclusive with almost zero advertizing) sold extremely well.
Now imagine if Crysis was advertized like Killzone 2.
This is the type of thing that YOU fear, and this is the type of thing that MICROSOFT also fears.
The hidden, underground way to game.
You mentioned how Gaming PCs are not selling in your local stores.
It doesn't surprise me at all.
These stores 'sell' PC gaming similar to the way YOU would sell it: -
Let customer walk into store and be greeted in face with 'consoles' playing all the latest games for everyone to gather around and try - But let 'Gaming PCs' be put to the back of the store without even being switched on and having any demos playing. Then scratch head and wonder why they're not selling
This is the type of thing that YOU fear, and this is the type of thing that MICROSOFT also fears.
The "golden age" of PC gaming was all about the player & users. From the early days of SSI and cardboard-boxed PC games, the most important thing was what was being delivered to the gamer and the gaming experience. The early foundations of Electronic Arts was also based solely on this principle, and boy, talk about a perfect textbook example of the 180 degree turn-around!
Over the years, focus has shifted away from the PC gaming consumer and now is more focused on the profitable relationships between companies such as the developer, publisher, marketing groups, distributors, etc. etc. When you see events like Ubisoft Montreal ripping the DX10.1 path out of Assassin's Creed, the purchase and destruction of open Physics API's, the "buy off" of extensions for common graphics and audio API's, the degree of copy protection and spyware now included in games, etc.etc.. it becomes clear the PC gaming industry no longer is focused on the players. There is just no argument that holds water in contrast to all of the above events that are firmly in public record.
I personally knew things were turning south the moment Quake2 was released. This was that precise turning point for me to see John Carmack and the id Software team release early from strong pressure from the publisher/distributor circles (headed by Activision). Their philosophy was always one of a "When it's done" release schedule, but this had changed dramatically. You'll also notice J.C has truly broken apart from the industry at that point, with a heavy shift over to Open Source and Linux. I'd do the same thing in his shoes. Corporate World Order has it's hooks into the PC gaming world now.
Isn't the reason why they've come up with those exactly because there are few games to push the hardware, so they have to give some incentive to consumers to pony up the dough?
You know why we are in this whole shebang in the first place? There isn't an entity that champions PC as platform for gaming the way the console companies champion theirs. They spend shitload on marketing and advertisment, tens of millions of dollars invested across traditional and new media formats,<snip>
Game developers go all over. Most don't favor any particular vendor. But many also encourage IHVs to promote proprietary features by using them. It'd be nice if all game devs refused to use any proprietary feature of a card that cannot be reproduced on another. But somehow I don't see devs banding together to do such.
Regards,
SB
Could ATI support CUDA? Yes absolutely it wouldn't be that hard to do either, just needs a PTX to ATI native compiler... (Ocelot runs CUDA on CPUs as an example). Would it run as well as it does on NVIDIA chips, no CUDA and the software written to it assumes NV hw (i.e. 32 warps on NV versus 64 on ATI). But ATI could add there own libraries to support ATI features and educate coders to write it more neutral which would even the playing field a bit. CUDA is fairly open in a API/Compiler sense (Ocelot being a good example of non NV based support), however NV run the show and decide what goes in. Could it become a open based standard? Only ATI and NV know if they could bury the hatchet and work together...I'd say something like Eyefinity versus CUDA is a bit different, no? Eyefinity is just a fancy name for support of expanded custom resolutions, most often ultra widescreen. Something anyone could do if they wanted. Would ATI be able to support CUDA if they wanted? And how much help would they get from Nvidia in order to make sure their proprietary product works on a competitor's chips? A apt analogy there would be Nvidia's 3D stereoscopic support, something ATI could implement if they wanted (in this case just providing hooks to 3rd party implementations).
Erm but thats PC for you? Console and PC have there strengths and weaknesses, Consoles with fixed hardware have that strength, 20 years later your game will look and play exactly as it did. On PC if you upgrade it, things will change, in some cases better, in other worse. Thats the price to pay for having those options to upgrade and change.And then what's the consolation for someone that say upgraded from an 8800 GT to a 5850 and then found out some things no longer work? More frustration and dissatisfaction with PC gaming.
Absolutely, the best for everyone would be support by both. But that would mean both companies simply supported the best API regardless of who invented it.As Richard keeps advocating it'd be nice if ATI and Nvidia worked together to make sure everything can work on both vendors cards, but without Microsoft forcing the issue, I don't see that ever happening unfortunately.
A heck of a lot of work would need to be put in by Microsoft, Khronos, probably Apple, games developers AND the PC GPU vendors before something approaching a console's appeal to the same people could be marketed. ATI and NV couldn't do it on their own, not even as champions.
Absolutely, the best for everyone would be support by both. But that would mean both companies simply supported the best API regardless of who invented it.
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Even forgetting the technical merits, do they secretely believe they can outlive their competitor AND maintain a lively PC gaming market?
Are you referring to gaming specifically or the desktop period. They can still sell a lot of trucks so I don't see Apple giving up on desktops for content creation.Apple by their own admission has given up on the desktop.
Erm but thats PC for you? Console and PC have there strengths and weaknesses, Consoles with fixed hardware have that strength, 20 years later your game will look and play exactly as it did. On PC if you upgrade it, things will change, in some cases better, in other worse. Thats the price to pay for having those options to upgrade and change.
Are you referring to gaming specifically or the desktop period. They can still sell a lot of trucks so I don't see Apple giving up on desktops for content creation.
It never was about the tech, it was always about the games.
Cultural and play style differences that made PC games unique are absent for quite some time with very few exceptions. Nowadays, it's one big soup of sameyness and it looks like it's not going to change, not for the foreseeable future anyway.