How it looks, we were somewhat too hasty. Full, trilinear AF gives it only over all texture daily, if the application requests it or with an external Tool is helped. The AF forced over the driver filters only on the first texture days trilinear AF, over it only bilineares AF is ordered - similar to what is ordered in the ATi driver, if one does without external Tools.
Ardrid said:Ahh...gotcha. Thanks for the link.
Ardrid said:It doesn't look like anyone's posted this yet, so I'll go ahead. Computerbase has done some more work and they've managed to disable ATI's optimizations:
The Goods
Courtesy the Inq.
hstewarth said:Ardrid said:It doesn't look like anyone's posted this yet, so I'll go ahead. Computerbase has done some more work and they've managed to disable ATI's optimizations:
The Goods
Courtesy the Inq.
Very interesting article, from what I can tell from poorly translation is that X800 XT without optimizations is about the same as default 9600. This might confirm that X800 is not much more than a slightly upgraded 9800.
I am wondering if anybodys try the same type of things on 9800's and also the 6800's. ( if possible ).
hstewarth said:Very interesting article, from what I can tell from poorly translation is that X800 XT without optimizations is about the same as default 9600. This might confirm that X800 is not much more than a slightly upgraded 9800.
Ardrid said:It doesn't look like anyone's posted this yet, so I'll go ahead. Computerbase has done some more work and they've managed to disable ATI's optimizations:
The Goods
Courtesy the Inq.
(empahsis mine)force the full trilinear filtering which - according to first views - seems to function also over all texture stages and with all Levels of anisotropic filtering
Tim said:hstewarth said:Very interesting article, from what I can tell from poorly translation is that X800 XT without optimizations is about the same as default 9600. This might confirm that X800 is not much more than a slightly upgraded 9800.
The x800 runs at 1600x1200, the 9600XT only runs at 800x600. The x800 pushes 4 times as many pixels per frames.
jvd said:This is not the case. IT just allows you to turn of brilinear. IT still only uses trilinear on 1 texture stage like ati.
WaltC said:My primary question is: what's the purpose of disabling optimizations which you cannot demonstrate to cause IQ degradation? Doing so would seem to me to be tantamount to crippling the drivers, as the only reason to want to disable an optimization in the first place is because it clearly degrades IQ. Apart from that, I can find no reason to desire to disable them.
It strikes me that people who think that disabling driver optimizations on general principle will automatically improve IQ simply don't know what they are talking about. Some optimizations improve performance without sacrificing IQ, some do not. Without knowing the difference, a person is blind.
Ante P said:jvd said:This is not the case. IT just allows you to turn of brilinear. IT still only uses trilinear on 1 texture stage like ati.
Not true. With the new drivers it's fully possible to get full trilinear on all texture stages.
I'm using 61.41 right now and it has an option called anisotropic optimization as well as trilinear optimization.
If you turn on High Quality both these options are set to Off and you get full trilinear on all texture stages both with and without aniso.
(Still no possibility of turning off angle dependency though.
It sounds like its saying they were to hasty , full trillinear af gives it only over all textures daily (dunno what daily means ) if the application requests it or with an external tool helping it (forcing it)Update:
How it looks, we were somewhat too hasty. Full, trilinear AF gives it only over all texture daily, if the application requests it or with an external Tool is helped. The AF forced over the driver filters only on the first texture days trilinear AF, over it only bilineares AF is ordered - similar to what is ordered in the ATi driver, if one does without external Tools.
Ardrid said:Isn't it pushing 2x as many pixels?
How it looks, we were a little bit too rash. There is full, trilineares AF only about all texture levels if the application requests for it or is helped out with an external tool. The AF enforced about the driver filters only for the first texture level trilinear-AF, about that point is offered only bilineares AF - analogously to him what is offered in the ATi driver if one renounces external tools
jvd said:waltc do u nkow why they changed the lod setting ?
WaltC said:jvd said:waltc do u nkow why they changed the lod setting ?
The kind of approach they've consistently demonstrated seems to me an inductive process: they first saw a difference in DX rasterizer results and improperly concluded it meant a degradation in IQ which they have improperly concluded was caused by ATi's automatic trilinear optimizing algorithms (when we have an unknown employee quoted verbatim on Tech Report and THG saying M$ hasn't yet updated its DX rasterizer software for the newest generation of 3d hardware.)
So, they started with the idea that IQ was degraded by the optimizations before proving such IQ degradation actually existed, and they have been working from the same inductive premise ever since--namely, that a Trilinear optimization must cause IQ degradation. As with all optimizations, it is not true that they must all create IQ degradation. I much favor the deductive approach, which is that you see the IQ degradation first, and then you start going about isolating its cause--that's exactly the track on which the nVidia driver investigations for nV3x proceeded last year, and imo it is the only correct track to take. Indeed, nVidia is still optimizing for trilinear, but from accounts I read the IQ degradation seen in the beginning is greatly ameliorated in recent drivers.
What I fear happening is that after discovering their initial inductive premise was in error they will go about manipulating driver settings, test conditions, and visible "proofs," in an attempt to create an illusion of IQ degradation in order to validate their original premise. CYA seems to be a universal human foible...
trinibwoy said:Well in answer to your question there is another very compelling reason to disable the optimization given that IQ is equal. Scientific curiosity. Disable them so we can see for ourselves how much performance impact full tri has on the X800 series since ATI sure as hell won't tell us. I would think that kind of effort would be appreciated in the hardware enthusiast (geek) community. Guess I was wrong. :?