Bob Drebin, which I blush to admit this is the first time I've heard his name (or at least the first time I heard it and it stuck). Hopefully it won't be the last time he comes out to talk.
http://www.extremetech.com/article2/0,1697,1985159,00.asp
I have a suspicion this would explain Orton's "9-12 months" prediction on Physics moving significant quantities of ATI product . . .
And, just because SOME people (not to mention any names, but YOU KNOW WHO YOU ARE) only care about new product speculation . . .
And if Bob D. is one of our lurkers. . . you come on out and play more often, y'hear?
http://www.extremetech.com/article2/0,1697,1985159,00.asp
As far as differences between DirectX 9 games and DirectX 10 games, I suspect that the first DirectX 10 titles will use DirectX 10 to overcome traditional limitations they've faced with DirectX 9. For instance, the geometry shader's stream out capability will enable games to accelerate game math such as physics on the GPU.
I have a suspicion this would explain Orton's "9-12 months" prediction on Physics moving significant quantities of ATI product . . .
And, just because SOME people (not to mention any names, but YOU KNOW WHO YOU ARE) only care about new product speculation . . .
ATI is not tying the launch of our DirectX 10 hardware to the launch of Vista. While DirectX 10 may only be exposed under Vista, ATI's DirectX 10 capable graphics cards are designed to deliver strong performance in DirectX 9 games running on Windows XP as well.
And if Bob D. is one of our lurkers. . . you come on out and play more often, y'hear?