They are naming convention cock-up modes. (Although they are done to make it a little easier for the end user to understand, which is a little understanable to some degree)
geo said:So we're thinking (to use NV terms) 8Xs and 12Xs? Rather than, say, Temporal with each card doing one pattern (tho I suppose that wouldn't work for tiling mode).
Where's that 14 coming from then?
Blazkowicz_ said:I'm not fond of Temporal AA as it requires both Vsync and a high framerate.
the current sli from nvidia isn't capable of it but how about the newer cards . I'm talking about going foward starting with mvpBecause the hardware obviously wasn't layed out for it. Both SLi and MVPU use specialized hardware; GPUs have to be either "SLi-" or "MVPU-ready".
SLi isn't just a "bridge" between the cards and a driver as isn't MVPU just a cable between the GPUs + driver
jvd said:the current sli from nvidia isn't capable of it but how about the newer cards . I'm talking about going foward starting with mvpBecause the hardware obviously wasn't layed out for it. Both SLi and MVPU use specialized hardware; GPUs have to be either "SLi-" or "MVPU-ready".
SLi isn't just a "bridge" between the cards and a driver as isn't MVPU just a cable between the GPUs + driver
DaveBaumann said:They are naming convention cock-up modes. (Although they are done to make it a little easier for the end user to understand, which is a little understanable to some degree)
Ailuros said:Identical frequencies have to be a presupposition; you can't have two GPUs sharing a frame or render alternating frames when they run at different frequencies.
Well, sure, it'd be easy to run. But it would still run like crap.Basic said:Of course you can. That spec is one of the easiest to have different on the two cards.Ailuros said:Identical frequencies have to be a presupposition; you can't have two GPUs sharing a frame or render alternating frames when they run at different frequencies.
Basic said:Ailuros said:Identical frequencies have to be a presupposition; you can't have two GPUs sharing a frame or render alternating frames when they run at different frequencies.
Of course you can. That spec is one of the easiest to have different on the two cards.
Ailuros said:Basic said:Ailuros said:Identical frequencies have to be a presupposition; you can't have two GPUs sharing a frame or render alternating frames when they run at different frequencies.
Of course you can. That spec is one of the easiest to have different on the two cards.
I'd love to hear how you'd handle load balancing with different frequencies, without any side-effects. Anything that doesn't work 100% troublefree isn't debatable. Yes it's an honest question.
That's a rather ridiculous stance, since NO multi-GPU method is 100% trouble free.Anything that doesn't work 100% troublefree isn't debatable.
Ailuros said:Basic said:Ailuros said:Identical frequencies have to be a presupposition; you can't have two GPUs sharing a frame or render alternating frames when they run at different frequencies.
Of course you can. That spec is one of the easiest to have different on the two cards.
I'd love to hear how you'd handle load balancing with different frequencies, without any side-effects. Anything that doesn't work 100% troublefree isn't debatable. Yes it's an honest question.
Charmaka said:[standard "I r dumb" disclaimer]
Going back to the tiling thing mentioned a few pages back, wrt multiple cards with different performances etc, surely the easy solution is just for the driver to have a table listing per-quad effective fill-rate (or whatever measure you want to use) for each card and a simple algorithm to work out the tile order based on this? So if you have card X and card Y, and card X has four quads at speed 1.25 while card Y has three quads at speed 1.0, then card X can do 4*1.25 for every 3*1 card Y can do, giving you a 5:3 workload ratio between cards. That way, LtR your ideal order for (X) tiles will be something like this:
Q1Q5Q2Q3Q6Q4Q7Q1|Q2Q5Q3Q6Q4Q1Q7Q2|
And so on, where the bold quads are card one. (I'm simply laying quads from each card sequentially; there may be a more optimal way). That should give you instant load-balancing between cards of different powers with zero overhead while it's running and while keeping the balancing benefits of tiling. Or did I miss something important?