Guys, quick question -
Communication between components running at different clocks/speeds is taken for granted in hardware today. But exactly how does it work. For example, if the ROPs on a GPU are all busy, are the shader pipelines stalled or is there some sort of intermediate buffer ? This is just one example, but is that how it works in general?
Communication between components running at different clocks/speeds is taken for granted in hardware today. But exactly how does it work. For example, if the ROPs on a GPU are all busy, are the shader pipelines stalled or is there some sort of intermediate buffer ? This is just one example, but is that how it works in general?