Assassin's Creed: Victory

Well, the streets of London were probably way too wide to just jump, so they had to come up with something. I just hope they don't revert back to the way the older games worked and improve upon the mechanics that have been introduced in Unity instead.

I also fundamentally disagree with the notion that any game that wants to have a shot at lighting up the sales charts needs to be piss-easy and dumbed down. As for stealth being difficult to sell to the masses: hard to say as nobody really tries it. And when they do try, the wares they're peddling are usually kinda shit (new Thief). Besides, The Last of Us is a stealth game through and through and sold 6 million copies, didn't it.
 
I like the idea of the grappling hook.
In AC: Liberation, Aveline used a rope to grab on higher objects and "extend" her jumps. Could be something like that.

Not touching anything from Ubisoft, though. Probably ever again.
 
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