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I was also surprised by the changes.typical ubisoft upgrades...
no, wait
Well AFAICR Unity has a fixed ToD which allows a lot more freedom for lighting but this looks to be returning to dynamic ToD. The detail and lighting is still fairly impressive imo, at least at the start through the market area.
Denuvo would be a more subtle resource/overhead issue compared to VMProtect with its use (if fully proven) in Assassins Creed Origins, but Denuvo still is meant to work on the fly while playing the game and loading textures.Dishonored 2 and Dishonored: Death of the Outsider use Denuvo and I've watched the CPU usage be fairly low in general with the games. I was surprised considering the engine is idTech5 based. I guess it's not megatexturing? The CPU cores actually tend to clock down while playing because the load is far from 100% most of the time. The only annoyance I've noticed is the long game startup time that often occurs (but not always) as I assume Denuvo does some kind of periodic verification of the 150MB (!) executable.
Which site did an article looking at before and after?Denuvo has no impact on performance. That's a myth. It was removed in DOOM by a patch and it made no difference. The developers of Rime said in their announcement of the Denuvo free version not a word that their release had something to do with a negative impact on the performance. After the removal of Denuvo in Rime I did not hear anything about a changed CPU limit.
Uplay is supposed to encrypt the exe too. How much performance that and VMProtect cost is unknown. At the moment there is no evidence for all these allegations.
Ubisoft can protect its property. Wolfenstein New Colossus was cracked several days before release. That should have caused a considerable damage.