Love_In_Rio
Veteran
Not yet, though GameTrailers just put the same video up
I'll spare my usual jade worshipping and just say the Eagle shadow thing @ the end of the video was very cool!
The art in this game is absolutely amazing! 300 unique character models? Wow!
Oblivion has 1500 NPCs, but they're definately not unique. Fallout 3 sounds like it has more unique NPCs with a better radiant AI system.
Oblivion has 1500 NPCs, but they're definately not unique. Fallout 3 sounds like it has more unique NPCs with a better radiant AI system.
Yes, may be you have 50 differents caracteres in Oblivion
True, but there are hundreds of unique characters (guestimate ~600+). Dont remember excatly how many as I didn't count them precisly when i made a leveling mod.
The number of unique characters nether really bothered me in Oblivion, but the extremely limited number of voices did. I doubt the problem is space, so, that leaves me to believe that recording dialogue is time consuming, and probably expensive. I wonder how effectively mask or filters could be applied (if at all) to help with (believable) variation in voices.
The number of unique characters never really bothered me in Oblivion, but the extremely limited number of voices did. I doubt the problem is space, so, that leaves me to believe that recording dialogue is time consuming, and probably expensive. I wonder how effectively mask or filters could be applied (if at all) to help with (believable) variation in voices.
Filters, especially realtime pitch alteration, is a technology that has recently made some big breakthroughs. There were some fun experiments showing that just by changing the pitch, George Michael sounds *exactly* like Kylie Minogue and vice versa. Very interesting.
Hope for a integration in game for this consoles generation?
Filters, especially realtime pitch alteration, is a technology that has recently made some big breakthroughs. There were some fun experiments showing that just by changing the pitch, George Michael sounds *exactly* like Kylie Minogue and vice versa. Very interesting.
Realtime pitch shifting shouldn't be too demanding, but I don't know what the best quality results are like. Pro equipment can do it in realtime readily enough, and have been able to for a while AFAIK. It's an interesting notion. I don't think speech synthesis its up to it with purely synthetic audio, but how's about speech morphing? There was a great (but buggy) audio app on Amiga that morphed between audio samples in a slow audio-rendering process. I haven't seen anything like since, but things on moved on so far, that should be easily realtime on something like Cell. You could then tween sample sets.
Still, they haven't got that working to great effect on graphics yet, and graphics tech is way in advance. If they can't mix up characters to make them not look like clones, why expect them to mix up audio to remove likewise repetition? Audio is ordinarily bottom of the list in features. It's got no representation in stills!
Good, but you wouldn't want that in a game though! With games making great leaps and bounds in capturing human emotion in the graphics, having a robot acting your voice parts would really grate!Oh! Amiga time! My Golden Age!
It's seem that Mac OSX Leopard have a great synthetized english voice name Alex…
http://www.apple.com/fr/macosx/leopard/features/accessibility.html