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Deleted member 11852
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Well this is the internet where the general rule is it you can't cite it, it didn't happen
Consoles holding PC gaming back? Pfft. Consoles makes the prospect of returns much higher than deving just for a PC title. If not for consoles, the development wouldn't warrant the level of investment needed to produce super highend visuals in a large open world game.
Is console royalty larger than steam royalty?
Is console royalty larger than steam royalty?
Is console royalty larger than steam royalty?
Wrong comparison!
The correct comparison is:
Console Royalty + retail margin + distribution margin
Vs.
Stream Margin
And in general "retail margin + distribution margin" = 50%. So there's that.
Don't know if MS/Sony are double dipping on digital distribution but its highly likely.
Way it generally works is that on a $60 retail console sale, the publisher will take home ~$20.
I remember you talking about something similar before and I never bought your numbers, I didn't want to argue too much as I don't have much to go with, but I don't see you having much either.
I stumbled upon some old thread on IGN talking about this and despite the source being what it is, to me it seems a few there have a pretty solid information on the matter.
http://www.ign.com/boards/threads/h...deo-games-for-at-wholesale-pricing.179921401/
And this "~$20" and "retail margin + distribution margin" = 50%." just feels like really bad misinformation.
Good question, but it looks like the edit history was intact. I've restored what was there pre-edit.what happened to my only proper post?
I think you are doing a little bit of selective reading there, maybe I am too, but my conclusion based on that whole thing is that typically retailers pay around $50-55 for a $60 game and using a distributor eats into their margins not the publishers, but the distributor marking isn't anywhere close to what aaronspink is saying. Anything that goes significantly lower than $50 is a special case. I do not believe that the take home figure is much lower than what leaves from a Steam sale, maybe five bucks, so maybe somewhere around $35-38 for a $60 retail console game. I believe the console maker royalty to be around $10 per game.
You can, of course, believe whatever you want to believe. What I relayed is the reality as it was 10-20 years ago. I doubt that things have changed drastically in the physical retail market in the last 1-10 years. The really large chains can get the software from publisher's fairly cheap. But that's also because they take on some of the costs associated with distribution from the publisher or distributor. Those costs aren't just transportation related costs but warehouse storage costs as well. If a product moves quickly enough, the storage costs aren't as large. If something sells more slowly, however, those costs start to escalate quickly.
I remember you talking about something similar before and I never bought your numbers, I didn't want to argue too much as I don't have much to go with, but I don't see you having much either.
I stumbled upon some old thread on IGN talking about this and despite the source being what it is, to me it seems a few there have a pretty solid information on the matter.
http://www.ign.com/boards/threads/h...deo-games-for-at-wholesale-pricing.179921401/
And this "~$20" and "retail margin + distribution margin" = 50%." just feels like really bad misinformation.
I don't see you having too much real knowledge about this either... I wonder if this made you drop the "~$20" though? I think you are vastly overestimating the costs of retail and distribution. Extrapolating fixed costs from a $10 cd to $60 game doesn't sound right either.
I'm not that sure about physical retail earnings.
A friend of mine had a video game store and he made little profits on new titles, he'd buy 60$ games around 50$, and I don't think it costs that much to move trucks of games around...
Manufacturing isn't that expensive, although it's not as cheap as we'd think, and moving marchandise around is not that expensive either.
It's unfortunate I can't remember the cost of an optical disk for the publisher, I think it's something like 2-3$.
For the record I remember a studio I worked for was getting 12$ per physical copy sold, and we all know the publisher gets the Lion share...