Yeah, sorry. I was probably painting people a bit black with my generalisation, although I do think on average, by a good margin, your typical consumer can't appreciate subtle qualities, hence everything often being in-your-face. Like lens flare, or DOf blur. If it's loaded on in spades people go "core blimey, that's so good," whereas if it's subtle, they may like the images but won't have that same enthusiastic reaction. And in a world driven by commerce, right or wrongly, it makes business sense to target that, and focus console technology on bells and whistles rather than core quality. Who would pick a fine quality, bug free game over a flashy, bug-ridden, gorgeous looking (when it works) shootfest when perusing the Gamestop shelves?