Well, I would like to oblige, but it seems to be cloudy, overcast and raining most of the time
Also I can't use any of the new fancy DX11 effects, though I am not really sure if the lighting would be effected. I know DX11 allows tessellation and some better shadows in this game though.
The game is really good though. Probably the best of the three STALKER games.
Why not add some distant DOF to give depth and a more beauthiful scene?
Should be "User.ltx" . Now these are for Clear Sky but might be same or similar in COP. Type them in the console prompt and use TAB to cycle commands. Commands below might be filed under r3/r4_xxx instead of r2_xxx.
r2_dof_far 40 (meters where DOF starts)
r2_dof_kernel 2 (0-10 controls DOF strength)
r2_dof_sky 50 (30-100 meters to fix DOF vs sky blending)
r2_dof_near (controls DOF for weapon a la' KZ2 style, range should be-1000 to 1000)
These below to have raytracing global illumination for all lightsoruces bar sun with optimised valeus for greater perfomance)
r2_gi on
r2_gi_clip 0.04
r2_gi_depth 5
r2_gi_photons 10
r2_ssa_lod_b (32-96, test it, is for LOD)
r2_ssa_lod_b (32-96, test it, is for LOD)
r2_tonemap_middlegray (this controls tonemapping making HDR stronger or duller, should be in range of 0-2)
r3_dynamic_wet_surfaces_near 70 (controls distance for wet surface rendering 0-70 meters)
r3_dynamic_wet_surfaces_sm_res 1024 (controls wet surface resolution, 256-2048 res)
r2_sun_lumscale_amb 0.8 (controls tint color by sun much like colorgrading giving COP/CS a brownish/yrllowish image tone. Default value should be 1.0 so lower it for less tint and most likely much better looking visuals. Range should be 0-2)
Here are some old screenshots I did of CS and obviously DOF is to strong and close and image compression lousy but you see the results. Also the settings might differ a bit from above.