Archive Thread of Screenshots of Ridunkulous Quality and Size [2007-2015]

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Tbh from what I have seen I think something did went wrong with COP...everything is so drab & "uninteresting" to look, its either always raining or its a complete brown feast. Will try the game with you configs. when I get it.

P.S.[Is there is a way to enable volumetric lights in SOC complete 2009 mod version ?]

Yeah i think they perhaps lsot some main artists. Anyway you mean sunshafts for SOC CM2009?

"...\gamedata\shaders\r2\SkyGRAPHICS_options.vfg"

//#define SUN_SHAFTS (remove the // )
 
I just tried that & the effect is extremely hard to notice but when you do notice it you realize that something is wrong. Here's whats going wrong, its as if instead of the sun rays (God rays) I am seeing shadows that look like rays.

Like when I an near a tree or a tall structure the shadows cast by these objects are very very light but as soon as I am under that object so that my character comes inside the shadow casted area, the shadow immediately becomes dark [you can take it as Tone mapping for areas shadowy area :p] & I start to see the shadows "falling" in the form of rays rather than Sun Rays falling towards the ground.

Its almost as the whole lighting is working in completely opposite way :)
 
Yes and while you can increase its attenuation #define SS_INTENSITY float(2) or other value than 2 it looks strange although pretty and it adds this brownish color filter look.
 
No mods or anything, just some pretty places I came across in CoP.. 4xMSAA DX10 lighting :)

yanovcs2.jpg


yanovcs.jpg


plantu.jpg


underpripyat.jpg
 
Really good looking shots for CS and COP. Btw Florin does COP have custom TSAA option in menu as CS had (transparency AA)?
 
Really good looking shots for CS and COP. Btw Florin does COP have custom TSAA option in menu as CS had (transparency AA)?

Sadly it doesn't.

Curiously enough, the benchmark actually does feature that option (and generates flawed output with visible bounding boxes on far away alpha textures, at least on my GTX280) but I haven't been able to find it in the menu of the game itself. There is a r3_msaa_alphatest cvar but it doesn't seem to work (I tried the value 'st_opt_atest_msaa_dx10_0')

Also, using DX10 lighting nullifies forced AA settings in Nvidia's CP, so that method didn't work either.

Pretty much resigned to no transparancy AA for now.
 
I agree - I felt the same way when first playing Call of Pripyat - always cloudy and overcast. Luckily the problem has already been adressed with mods.






Oh My Freakin God ! Thats why I love PC gaming so much :D! Somethings just can't be done on consoles !

This is Freakintastic :devilish: !
Stalker is reborn !:p
 
With the 'Complete Mod' threathment shaping up what the artists at GSC Gameworld should have done it will position itself fairly near Crysis for outdoor environment. For indoors it tops anything by default.. except Crysis in some occasions. Just take a walk in first Stalker with CM2009 at the undergrounds tunnels or X18 lab. And CS already looks masterful by default.

Here some Research facility underground pics. I'll post X18 lab pics when I reach it as it looks even better aswell as urban areas ahead.
stalkersoctm20095.jpg

stalkersoctm20098.jpg
 
I remember that place ! It spooked me with that psycho ghost thingy that came at the end :O !
BTW< I recently interviewed Earnest Adams, he was a consultant with the Stalker team, also the founder of IGDA and GDC. I asked him some Stalker specific questions too.I'll put the link somewhere ;) !
 
@Nebby
Any solution to increase Grass Draw Distance & reduce harsh LODs in COP ?

It spooked me with that psycho ghost thingy that came at the end :O !
Same here :LOL:
I was scared Shitless lol

BTW< I recently interviewed Earnest Adams, he was a consultant with the Stalker team, also the founder of IGDA and GDC. I asked him some Stalker specific questions too.I'll put the link somewhere ;) !
I thought you were a CG artist :???:
 
Installed Clear Sky added 24/7 godrays mod, increased SSAO attenuation (not fine tuned)... sweet lord... run Crysis run! :oops:

And indoors looks much better. I'll take some pics of it later.
31575146.jpg

cs2m.jpg

10512813.jpg

cs7ju.jpg

cs6j.jpg



Btw to change SSAO (HBAO) strength edit:

ssao_hbao.ps shader

static const float g_Contrast = 0.8f;

0.8 is default but up it to 1-1.4 for well defined SSAO yet still subtle. Btw top notch SSAO in this game. I also enabled shadow jittering in shader for sun lightsource though I haven't fine tuned value.
 
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