Archive Thread of Screenshots of Ridunkulous Quality and Size [2007-2015]

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^That's basically just TOD modifications so if you can run vanilla Crysis, you can run those - side note: those shots were obviously originally taken at a very high res as seen from the complete lack of aliasing.

Edit: @ Nebula

What's the name of that tree pack you're using? They look insanely realistic!
 
Omg dude, what mods are you using for those ultra realistic screenshots? Are those settings even remotely playable?

Are you using any texture packs? Can you post us your cfg? That looks just amazing.

Dont know the TOD he used or if custom SSAO/HDR settings to take those shots but I assure you they run just as well as very high would do minus the downscale. That becouse editing TODs has no perfomance penalty but can be the difference between uncanny realistic and bad looking!
 
^That's basically just TOD modifications so if you can run vanilla Crysis, you can run those - side note: those shots were obviously originally taken at a very high res as seen from the complete lack of aliasing.

Edit: @ Nebula

What's the name of that tree pack you're using? They look insanely realistic!

It is this one.

http://www.crymod.com/filebase.php?fileid=2583&lim=0

But you need to first download this one,

http://www.crymod.com/filebase.php?fileid=2263&lim=0

And then paste and replace the files in the second links archive with the files from the first download link.
 
So are those screens taken from a particular map, or are they literally just parts of the standard Crysis game?

Seems custom map. however the below images are with modified TOD for singleplayer levels. Its custom TODs made by a modder for singleplayer maps (WIP).

http://crymod.com/thread.php?threadid=44080&threadview=0&hilight=&hilightuser=0&page=1

Tank level
crytodcstank.jpg

crytodcstank1z.jpg

crytodcstank2.jpg

crytodcstank3.jpg
 
I was trying to learn the Sandbox2 editor. Spent sometime in TOD:
sowgh5.jpg

2u7sjl3.jpg

34pcrxh.jpg

w1famp.jpg



The map is Seith_Island. You guys must have seen it, a simple Island created by someone.
The wonderfull thing is creating such lighting setups would take me so much time in Maya or Max, but here it is just a few adjustments away :D !
 
Crysis Wars screenshots, random vanilla maps. 4xAA and transparency AA and very high, 16xAF and 1280x1280 shadows! -_-


crysiswars.jpg

crysiswars1.jpg

crysiswars2.jpg

crysiswars3.jpg

crysiswars4.jpg

crysiswars5.jpg
 
Very nice shots, Nebula. And man Wars looks amazing - I still love shore (easily my favorite level). I'm also a bit jealous that ATI cards have working transparency AA and Nvidia doesn't (not that I'd be able to play with it anyway but it would be nice if the option were there if I ever upgraded).
 
Some fun. Was a long time ago I really got into serious Crysis sp gaming. So good.. so f* damn good. Hey Homerdog, I settled for 1024x1024 shadows... :LOL:

Beyond very high settings.

crysis.jpg

crysis1.jpg

crysis2.jpg

crysis3.jpg

crysis4.jpg
 
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Great shots Nebula! Are you using custom TOD settings or is everything stock?

For Crysis Wars it is default maps and TODs but custom config has slightly darker SSAO and slightly higher HDR intensity, but just minimal. Otherwise it is standard very high for DX9 as of patch 1.4. I even have 4xAA and TSAA enabled!

For Crysis it is my custom TODs for singleplayer levels aswell as my custom config. Apart from that Rigels texture pack super highres textures! :D

Though my TODs looks very good in flat-high and even flat-medium settings to. I could upload them and my 'beyond very-high' settings and an optimised settings config for medium-high capable rigs.
 
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here Pjb, some tweaked high+ settings.

E8400, 4870, 1440x900, 16xAF, vsync enabled, edge AA mode 2. I forgot to remove Rigels texture pack though most of the benefits from it disappear at high. Obviously it will only look like the screenshots with my TODs installed in the map(s)!

highlights, SSAO, godrays +all high default things.

Code:
-- GeneralSettings Custom High+

con_restricted=0

sv_cheatprotection=0

d3d9_TripleBuffering=1

cl_fov=60



r_HDRLevel=0.8
r_HDRBrightOffset=12
r_DisplayInfo=0
r_SSAO_darkening=3
r_SSAO_amount=0.125

i_lighteffectShadows=1

e_shadows_slope_bias=1
e_gsm_cache_lod_offset=2

-- Override settings

r_UseEdgeAA=2



-- GameEffects

i_lighteffects = 1



-- MotionBlur 

r_MotionBlur=1



-- ObjectDetail

e_detail_materials_view_dist_xy=4096
e_detail_materials_view_dist_z=256



-- PostProcessing

r_sunshafts=1



-- Shading

r_UsePom=0



-- Shadows

r_ShadowBlur=4
r_ShadowJittering=1.0
e_gsm_lods_num=5
e_gsm_range=3
e_gsm_cache = 1



-- Texture

r_TexturesStreaming = 0



-- VolumetricEffects

r_Beams=3
r_BeamsDistFactor=0.5
r_BeamsMaxSlices=80


High+ perfomance visuals.
highenhanced1.jpg

highenhanced2.jpg

highenhanced3.jpg

highenhanced4.jpg

highenhanced6.jpg

highenhanced5.jpg
 
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here are some tweaked medium+ settings.

E8400, 4870, 1440x900, 16xAF, vsync enabled, edge AA mode 2. I forgot to remove Rigels texture pack though all it's benefits disappear in medium+ settings. Obviously it will only look like the screenshots with my TODs installed in the map(s)!

highlights, SSAO, godrays, HDR +all medium default things.

Code:
-- GeneralSettings Custom medium+

con_restricted=0

sv_cheatprotection=0

d3d9_TripleBuffering=1

cl_fov=60



r_HDRLevel=0.8
r_HDRBrightOffset=12
r_DisplayInfo=0
r_SSAO_darkening=3
r_SSAO_amount=0.125

e_shadows_slope_bias=1
e_gsm_cache_lod_offset=2


-- Override settings

r_UseEdgeAA=2
r_HDRRendering=1
r_SSAO=1
q_Renderer=2
q_ShaderPostProcess=2
q_ShaderTerrain=2



-- MotionBlur 

r_MotionBlur=1



-- ObjectDetail

e_detail_materials_view_dist_xy=4096
e_detail_materials_view_dist_z=256



-- PostProcessing

r_sunshafts=1



-- Shadows

r_ShadowBlur=4
r_ShadowJittering=1.0
e_gsm_lods_num=5
e_gsm_range=3
e_gsm_cache = 1



-- Texture

r_TexturesStreaming = 0



-- VolumetricEffects

r_Beams=3
r_BeamsDistFactor=0.5
r_BeamsMaxSlices=80


Medium+ perfomance visuals.
mediumenhanced1.jpg

mediumenhanced2.jpg

mediumenhanced3.jpg

mediumenhanced4.jpg

mediumenhanced5.jpg

mediumenhanced6.jpg
 
here Pjb, some tweaked high+ settings.

E8400, 4870, 1440x900, 16xAF, vsync enabled, edge AA mode 2. I forgot to remove Rigels texture pack though most of the benefits from it disappear at high. Obviously it will only look like the screenshots with my TODs installed in the map(s)!

Cheers man! So how do I apply those settings? Do I have to apply each one through the editor/console or can I just add them into a folder as a batch file?
 
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