Archive Thread of Screenshots of Ridunkulous Quality and Size [2007-2015]

Discussion in 'PC Gaming' started by Neb, May 16, 2007.

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  1. almighty

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    Please do tell :grin:
     
  2. fellix

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    Yup:

    [​IMG]
     
  3. homerdog

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  4. almighty

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  5. almighty

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    Couple of screens with a certain someones TOD mod :grin:


    [​IMG]

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    [​IMG]

    [​IMG]

    Im sooo in love with thse TOD files, good work Mr. Nebb :cool:
     
  6. Neb

    Neb Iron "BEAST" Man
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    Nice!

    GTAIV. Hmm the blur/DoF offset for distance looks inccorect in screenshots vs ingame. It certainly doesn't look like ghosting.
    [​IMG]
     
  7. almighty

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    I think GTA4 has really bad image quality, even on PC. PC just shows up the console limits of the game even more :(
     
  8. Neb

    Neb Iron "BEAST" Man
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    It desperately needs 4xAA or better and option to have DoF without the upclose blurring.
     
  9. Neb

    Neb Iron "BEAST" Man
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    Crysis if you didn't know! ;)

    Hmmm, kinda not noticable in these shots but I was using 1536x1536 shadowmap size.

    [​IMG]
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    This is from Crysis wars and ~very high config with 4xAA, transparency AA and 1440x900 resolution. Viva single GPU solution HD4870... until I get 2... for 8xAA and 1680x1050!

    [​IMG]
     
    #609 Neb, Mar 7, 2009
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  10. Skinner

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    Nice picture (the last, very suitable for a horror minded game). It's a shame we don't see more games with this engine.
     
  11. SlmDnk

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    #611 SlmDnk, Mar 7, 2009
    Last edited by a moderator: Mar 8, 2009
  12. user542745831

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  13. georaldc

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    These are some nice shots for Crysis. I'm wondering though why I could never get good lookiing shadows on my comp. I mean, they look good upclose, but distant shadows look pretty bad (they seem to update slower/have a low framerate the farther they are). Is this normal?
     
  14. homerdog

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    Yep that's normal unless you tweak the parameters a lot, which will cause a noticeable hit on performance.
     
  15. Neb

    Neb Iron "BEAST" Man
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    They are lower res teh farther out they are. The more objects that are in the levels the more this will eb noticable due to each world object getting shadows.

    Play with these settings to find a balance you like. The shadows texture size makes the largest difference but impacts perfomance vs the other settings.

    e_shadows_max_texture_size=1280 (sun shadowmap(s) size)
    r_ShadowJittering=0.8 (jittering on shadow edges to make them softer/sharper jaggier)
    e_gsm_lods_num=5 (shadow LOD system levels)
    e_gsm_range=3 (LOD tresholds)
    e_shadows_cast_view_dist_ratio=0.8 (shadow casting distance in km, little perfomacne impact, lower value should get you sharper shadows vs higher values)
     
  16. PhilB

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    Some Crysis screens - all taken at almost very high settings

    Night Shots:

    [​IMG]

    [​IMG]

    Nice Rock:

    [​IMG]

    Some nice Jungle/Forest shots:

    [​IMG]

    [​IMG]

    [​IMG]
     
  17. PhilB

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    [​IMG]

    Even after playing this for the umteenth time, I still can't get over how good it looks.
     
  18. Kyyla

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    I've been playing some GTA IV and I thought it looks kind of nice even with all it's technical faults. But man these Crysis shots are something else. And this game is from 2007!
     
  19. homerdog

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    A PC game from 2007. Plus, it may have been released in 2007, but it clearly wasn't designed for 2007 hardware. :smile:

    We'll be lucky to see a game that looks better than Crysis (aside from Warhead) until the next round of consoles IMHO. Especially if we consider how it can scale with modern hardware (cvars tweaking and forced AA modes (thinking of supersampling via nHancer)).
     
  20. PhilB

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    I don't see how it matters that it's a PC game (PC games are games too :smile:). Besides it works fine on my 2007 hardware :wink: Well, I can't run it maxed at 1680x1050 but I'd much rather have a game that looks amazing and run at a slightly lower res than just put with mediocre graphics for the rest of my life - I personally like games that push the limits of current hardware.

    Sadly, that's probably true. Though I do look forward to when I have a card capable of playing Crysis with supersampling :razz:
     
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