Archive Thread of Screenshots of Ridunkulous Quality and Size [2007-2015]

Discussion in 'PC Gaming' started by Neb, May 16, 2007.

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  1. Neb

    Neb Iron "BEAST" Man
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    I might be blind but man do they look close or what! Though the bullshot gets fooliage AA. Im sure they would look almost undistinguable if transparency AA would work. Though it all might depend on scene. :smile:

    I guess that is what sets them apart mostly, fooliage AA. Say could you take a same screenshot in BS format but only with edge AA set to 2?

    BTW do you know what the HDr format is for screenshots?
     
  2. Neb

    Neb Iron "BEAST" Man
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    #582 Neb, Feb 20, 2009
    Last edited by a moderator: Feb 20, 2009
  3. homerdog

    homerdog donator of the year
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    Make sure you view them in their original size. The bullshot looks a lot better IMO... the standard shot is more like pixel soup :p

    The foliage is where it counts. The poly edges get filtered plenty with 16xCSAA IMHO. Well I guess texture filtering would be noticeably better in the bullshots as well due to the lack of AF at Very High settings, but that shot isn't the best example of that.
    I'm not sure if EdgeAA would show up in the bullshots. At least I know DoF doesn't...
    I have no idea. :|
    :shock: 6000x8000! How high can you go!?
    No, TBH I don't even know what that does :oops:. And when I actually -play- I don't enable AA; although 2xAA doesn't hit performance too hard, every little bit counts when you're hovering around 30fps.

    I'm working on some Niveus shots right now. Funny thing is that map doesn't have much foliage (hence not much visible aliasing at 16xCSAA) and the real shots actually look better than the bullshots (since the bullshots lack DoF).
     
    #583 homerdog, Feb 20, 2009
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  4. homerdog

    homerdog donator of the year
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    Niveus!

    1440x900 16xCSAA Very High. These aren't bullshots.

    [​IMG]

    [​IMG]

    [​IMG]

    I'm ready for my CE2 RPG.
     
  5. user542745831

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    Where do they come from?
     
    #585 user542745831, Feb 20, 2009
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  6. homerdog

    homerdog donator of the year
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    Sorry for not including the link. Niveus. It can be made to look a lot better with some ToD tweaks. Specifically it's way too bright with the stock ToD on Very High due to color grading.
     
  7. homerdog

    homerdog donator of the year
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  8. PhilB

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    Man I love the CryEngine 2 :cool:
     
  9. Neb

    Neb Iron "BEAST" Man
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    Indeed. If just some dev hosue would develop a Mech Commander game with CE2.... :shocked:
     
  10. user542745831

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    #590 user542745831, Feb 21, 2009
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  11. FrankGulp

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    The New Free Online FPS PC Game: Cross Fire

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    To play you will have to register a new account and download the game. As simple as that
     
  12. Neb

    Neb Iron "BEAST" Man
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  13. homerdog

    homerdog donator of the year
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    I hope it actually gets released. Seems like all the cool mods get canceled.
     
  14. almighty

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    Crysis Anyone? :grin:

    [​IMG]

    [​IMG]

    [​IMG]

    Nebby you know you love it :razz:
     
  15. Neb

    Neb Iron "BEAST" Man
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    Dang!

    Very nice. Second picture is... :shocked:, third to although that water looks so clean. So clean I want to drink it!
     
  16. almighty

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    More...

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    [​IMG]

    Whoever thinks Cry engine 2 is overhyped wants slapping in teh face with a wet fish!!

    :wink:
     
  17. Neb

    Neb Iron "BEAST" Man
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    I just took a Crysis Wars (well some hour ago or such ;) ) stock multiplayer map screenshot. 4xAA/1440x900 babay and a single 4870!

    [​IMG]
     
  18. Neb

    Neb Iron "BEAST" Man
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    This is interesting.

    I was curious to see how CCC edge detect and transparency filtering worked with AA enabled in Crysis Wars. There certainly is a difference and it was solid with any weapon or such. Catalyst 9.20 with HD4870 512MB. :eek:

    4xAA.
    [​IMG]

    4xAA + TS high quality
    [​IMG]

    4xAA + CCC edge detect and TS high quality
    [​IMG]
     
  19. Neb

    Neb Iron "BEAST" Man
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    Get nice results with perfomance transparency filtering to. Perfomance impact from 4xAA to 4xAA + TSP is roughly ~15% leaving me with still above 30fps perfomance.

    If I go for quality transparency filtering with 2xAA then I get a perfomance penalty of roughly ~8% over 4xAA without TS. :grin:
     
  20. homerdog

    homerdog donator of the year
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    Very nice! You didn't have to jump through nearly as many hoops as I did to get TAA working on the GTX260.

    I'm not familiar with ATI's AA modes, but I remember reading that 'performance' TAA mode takes half the number of samples on transparencies as the selected MSAA mode. If so 2xMSAA + Quality TAA should equal 4xMSAA + Performance TAA on transparencies. 4xMSAA + PTAA sounds like a good deal.
     
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