My answers in bold.
I don't understand. You said: "In a year's time, what's the incentive to buy a 360 when it's replacement is round the corner?" If your budget doesn't extend to $300+ for an XB3, you could buy an XB360 for half the price.
I was saying that in reply to you saying there's no incentive to buy a WiiU over 360. There's as much incentive at least.
What are the buying decisions on which people choose a console? Library, initial price, running price (cost of games), whether friends have the same console or not, novel experiences, online experiences, services and added functions like media, performance (hardware VFM), marketing. Any others? In a lot of those criteria I think Ps3 and XB360 trump Wuu.
I don't understand this at all. So people won't buy a $200 360 because it's SuperHD replacement is coming, but they will buy a $300 Wuu which is effectively a direct substitute? Whatever is negatively affecting the interest in PS360 must surely also be affecting Wuu, except perhaps among a rather naive section of the populace who just associate 'new' with 'better'.
Well my worry, if I was that consumer, would be that the games will start to dry up as its replacement is coming. It will seem old, outdated when they start advertising the virtues of its shiny replacement. That's normal though, right? And that "naive section" of populace is the vast majority of the consumer market Don't overestimate them!
edit: imo there are also areas where people might think WiiU trumps its competition. There are things it's competition can't do aswell as thing like Miiverse which seem new and exciting.
I don't believe many consoles are sold like that. They are a fairly substantial investment and the buying decision moderately informed, either by media, friends and family, or (God forbid) game store recommendations. I seriously doubt many in the market for a new games machine will ignore PS360 because they are old and choose Wuu. Certainly if they informed enough to know new consoles are just around the corner, they should be informed enough to know the value of the current consoles in comparison to Wuu.
Well the WiiU will have a years promotion behind it, all claiming it's new and is offering unique experiences the other two are not.
Economics. If it costs too much to port and the returns aren't there, you don't bother porting. IIRC PS3 had a fair few titles not ported to it in the early days. If a developer doesn't believe the platform has legs, it won't make sense to invest in the toolchains needed to support it.
We don't know that it does though. The only developer who's seemingly had trouble is one which already openly admitted they don't have the resources/staff to cope with another platform right now. And its a game being published by the almost bankrupt THQ so it's hardly a good indicator.
All of the indications prior to the launch problems were that Ninte.do were heavily investing helping third parties, supplying software, & tools/Engines etc to them, and generally making great strides. Why has that all suddenly gone out of the window??
15 million units for Wuu in its first year would be good sales. That'll be less than 10% of the HD console market. Unless those gamers are voracious software consumers, I expect a lot of devs to ignore it. And a lot of devs have been 'burnt' with Nintendo consoles in the past. They can't compete with Nintendo's own franchises. Why spend money porting your AAA blockbuster from PS360 when the market mostly wants Mario games and Nintendo minigame collections? This may not be the case, but you have to convince the devs now (actually more like a year or more ago) to invest in the platform.
As I mentioned before, because they don't wat to look silly again and miss the boat on a massive potential market as they did with the Wii. It's publishers making these decisions, remember. Not Devs.
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