Jawed
Legend
tED found this super patent application:
http://v3.espacenet.com/textdes?DB=EPODOC&IDX=US2005179700&F=0&QPN=US2005179700
Which keeps only the "most relevant" AA samples for a pixel.
This allows the GPU to use more sample positions per pixel, whilst effectively limiting the number of triangles multi-sampled within a single pixel.
An upper limit of, say, four triangles within a pixel, but 8 sample positions should look really tasty.
I wrote at length about it:
http://www.beyond3d.com/forum/showpost.php?p=562592&postcount=1425
etc. in that thread.
Jawed
http://v3.espacenet.com/textdes?DB=EPODOC&IDX=US2005179700&F=0&QPN=US2005179700
Which keeps only the "most relevant" AA samples for a pixel.
This allows the GPU to use more sample positions per pixel, whilst effectively limiting the number of triangles multi-sampled within a single pixel.
An upper limit of, say, four triangles within a pixel, but 8 sample positions should look really tasty.
I wrote at length about it:
http://www.beyond3d.com/forum/showpost.php?p=562592&postcount=1425
etc. in that thread.
Jawed