A couple of things:
1) Maybe that's the reason NVIDIA tried to stop the spreading of these drivers and remove them where they leaked, cause their speed doesn't match the speed improvement NVIDIA anticipates with the offical release.
2) As a member of a russian board (i'm a native russian), where Unwinder usually spills the beans on his latest discoveries (for anyone who doesn't know, Unwinder is the guy responsible for Riva Tuner, the best tweaking progie there is & among the best guys in the drivers department. hell, he could work for Nvidia!
Anyway, a post made by him on the board indicates that 10% improvement in anistropic filtering perfomance will occur by the end of this week, when an update will be released for Riva Tuner, which includes a little patch the guy made, that provides up to 10% improvement in anistropic filtering perfomance.
Also, he didn't see any improvement in the 30.30 set of drivers in this regard, except one small improvement, which is rarely used in testing...
P.S
The latest release of Riva Tuner can be downloaded here:
http://www.nvworld.ru/downloads/rivatuner.zip
P.S.S
To avoid confusion, this release does NOT include the patch that improves the anistropic filtering perfomance by 10%!
That should be ready by the end of this week.
Note: Obviously, in order to use the patch in the new version, an option would have to be enabled within Riva Tuner.
===============================================
O.k, I received a reply on my email from Unwinder!
Here it is:
Hi Dmitry
> Hey, sorry I can't write in Russiah, but i just don't have Russian fonts installed, so i hope it's o.k that i write in english
That's not a problem at all
> 1) Will the increase occur in Direct 3D or in OpenGL?
The patches will be able to boost OGL performance, whilst new D3D options will allow to boost D3D by disabling AF for specified texturing stages.
> 2) Where will it occur? On GF4/GF3/GF2/GF boards or only GF4 boards?
OGL patches affect all the GF boards, but new RivaTuner's D3D options are NV25 specific.
> 3) What improvements do u anticipate in this regard to be implemented in the next offical release of Nvidia detonators (probably 3xxx series)?
I hope that NV will implement more sophisticated AF optimization algorithm in the D3D driver, so the driver will be able to reject some textures for specified texturing stages instead of plain disabling AF for whole stage.
> 4) What increase will it be? 10%? 20%?
It's an application dependent issue. Average boost in OGL can be about 10% with no noticable IQ decrease, D3D boost can be much higher, but IQ decrease is much higher too).
WBW, Unwinder
1) Maybe that's the reason NVIDIA tried to stop the spreading of these drivers and remove them where they leaked, cause their speed doesn't match the speed improvement NVIDIA anticipates with the offical release.
2) As a member of a russian board (i'm a native russian), where Unwinder usually spills the beans on his latest discoveries (for anyone who doesn't know, Unwinder is the guy responsible for Riva Tuner, the best tweaking progie there is & among the best guys in the drivers department. hell, he could work for Nvidia!
Anyway, a post made by him on the board indicates that 10% improvement in anistropic filtering perfomance will occur by the end of this week, when an update will be released for Riva Tuner, which includes a little patch the guy made, that provides up to 10% improvement in anistropic filtering perfomance.
Also, he didn't see any improvement in the 30.30 set of drivers in this regard, except one small improvement, which is rarely used in testing...
P.S
The latest release of Riva Tuner can be downloaded here:
http://www.nvworld.ru/downloads/rivatuner.zip
P.S.S
To avoid confusion, this release does NOT include the patch that improves the anistropic filtering perfomance by 10%!
That should be ready by the end of this week.
Note: Obviously, in order to use the patch in the new version, an option would have to be enabled within Riva Tuner.
===============================================
O.k, I received a reply on my email from Unwinder!
Here it is:
Hi Dmitry
> Hey, sorry I can't write in Russiah, but i just don't have Russian fonts installed, so i hope it's o.k that i write in english
That's not a problem at all
> 1) Will the increase occur in Direct 3D or in OpenGL?
The patches will be able to boost OGL performance, whilst new D3D options will allow to boost D3D by disabling AF for specified texturing stages.
> 2) Where will it occur? On GF4/GF3/GF2/GF boards or only GF4 boards?
OGL patches affect all the GF boards, but new RivaTuner's D3D options are NV25 specific.
> 3) What improvements do u anticipate in this regard to be implemented in the next offical release of Nvidia detonators (probably 3xxx series)?
I hope that NV will implement more sophisticated AF optimization algorithm in the D3D driver, so the driver will be able to reject some textures for specified texturing stages instead of plain disabling AF for whole stage.
> 4) What increase will it be? 10%? 20%?
It's an application dependent issue. Average boost in OGL can be about 10% with no noticable IQ decrease, D3D boost can be much higher, but IQ decrease is much higher too).
WBW, Unwinder