scooby_dooby
Legend
Vysez said:There's very few universal constants in the world. Anand being a tool is one of thoses.
I mean...
The most important thing to keep in mind is that the revolution in physics engines and collision detection isn’t going to happen over night. The first games for both consoles will, for all intents and purposes, be single threaded titles.More adventurous developers may even split up execution into two concurrent threads
I'm being harsh, though, the article is not that bad...
You're a little harsh.
He based that on what Microsoft told him, as well as the fact his own two eyes aren't seeing anything more impressive than current single-threaded physics or AI.
Here's what MS told him:
"The majority of developers are doing things no differently than they have been on the PC. A single thread is used for all game code, physics and AI and in some cases, developers have split out physics into a separate thread, but for the most part you can expect all first generation and even some second generation titles to debut as basically single threaded games. The move to two hardware execution threads may in fact only be an attempt to bring performance up to par with what can be done on mid-range or high-end PCs today, since a single thread running on Xenon isn’t going to be very competitive performance wise, especially executing code that is particularly well suited to OoO desktop processors. "
"