Microsoft's Xbox 360, Sony's PS3 - A Hardware Discussion:
http://www.anandtech.com/video/showdoc.aspx?i=2453
http://www.anandtech.com/video/showdoc.aspx?i=2453
The most important thing to keep in mind is that the revolution in physics engines and collision detection isn’t going to happen over night. The first games for both consoles will, for all intents and purposes, be single threaded titles.More adventurous developers may even split up execution into two concurrent threads
PS2 developers who will develop for PS3 will.Anand said:The bottom line is that Sony would not foolishly spend over 75% of their CPU die budget on SPEs to use them for nothing more than fancy DSPs. Architecting a game engine around Cell and optimizing for SPE acceleration will take more effort than developing for the Xbox 360 or PC, but it can be done. The question then becomes, will developers do it?
hasanahmad said:Xenos is not a 24 pipe card like the RSX. its 32. Mistake in the conclusion of article
therealskywolf said:There's alot of personal assumptions and opinions in the article, its cool to read, but it really is just an opinion based on "Ifs".
ralexand said:It seems silly that these companies are spending billions for these new cpus yet they can't outperform a p4 at alot of important processor tasks. There is something wrong there.
But that's the thing. I'm hearing developers are complaining about game performance.london-boy said:ralexand said:It seems silly that these companies are spending billions for these new cpus yet they can't outperform a p4 at alot of important processor tasks. There is something wrong there.
What's wrong is that people think consoles should "beat P4's" in Word and Excel.
I'd LOVE to see a P4 powered PC "beating" the next gen consoles in what the consoles are supposed to do: GAMES.
ralexand said:But that's the thing. I'm hearing developers are complaining about game performance.london-boy said:ralexand said:It seems silly that these companies are spending billions for these new cpus yet they can't outperform a p4 at alot of important processor tasks. There is something wrong there.
What's wrong is that people think consoles should "beat P4's" in Word and Excel.
I'd LOVE to see a P4 powered PC "beating" the next gen consoles in what the consoles are supposed to do: GAMES.
I imagine they need to learn to write for the new hardware then. Next-gen needs new approaches and mindsets. Anyone coming at it with a conventional approach will hit aggravating bottlenecks. A huge amount of coding is writing to work with the hardware, not just to implement a routine that makes sense to the coder. I've written stuff that runs at a crawl until I've ditched my humanistic approach and deal with the hardware. Likewise next-gen running current gen software designs is gonna come a cropper.ralexand said:But that's the thing. I'm hearing developers are complaining about game performance.
LOL. Yes, as far as they are concerned, the SPE's are just 5 extra "vector units" to ignore. Anand seems to forget that. I don't think there's one PS2 game that uses both VU's to their full potential.one said:PS2 developers who will develop for PS3 will.Anand said:The bottom line is that Sony would not foolishly spend over 75% of their CPU die budget on SPEs to use them for nothing more than fancy DSPs. Architecting a game engine around Cell and optimizing for SPE acceleration will take more effort than developing for the Xbox 360 or PC, but it can be done. The question then becomes, will developers do it?
Alpha_Spartan said:LOL. Yes, as far as they are concerned, the SPE's are just 5 extra "vector units" to ignore. Anand seems to forget that. I don't think there's one PS2 game that uses both VU's to their full potential.