Anand has the details about r520,rv530,rv515

Um Slappi...

I suppose you better wait to see the actual reviews. A lot of people are making assumptions based on preconceived notions about Clockspeed and Fillrate based on prior designs and even the current GTX.

Dont make foolish and rash jumps about how Ati failed this and failed that based on nothing but a few facts with no context.

- You should end up more than happy with the performance.

- You definitely will appriciate the IQ

- I susspect you will very much appriciate the Features

Remember that PowerVR never needed high clocks or Fill rate to be competative becuase of design. This is a new design not a rehash of the R300.
 
John Reynolds said:
Exactly. We're hitting the point where high-end graphics boards can drive new games at 16x12 (my LCD's max res.) with AA + AF, so usable/useful features logically become more important (at least to my thinking).

And five months later the first UE3 engine based games are released and you're down at 1024*768. Though i agree that features are becoming more and more important, but they're still not everything.
 
What do people make of the 512Mbit memory rumor posted by the Inquirer?

http://www.samsung.com/Products/Sem...tegory_GraphicsMemory_20050621_0000137176.htm

It appears that samsung does have a product.

Samsung's new 2.0Gbps high-speed graphics solution runs at up to 8.0GigaBytes per second (GBps), which is 70 percent faster than the conventional 1.2Gbps device, making it ideal for high-quality images and fast animation in PCs, workstations and high-end game consoles.

Samsung also initiated mass production of its 1.6Gbps 512Mb GDDR3, which was developed in December 2004. Generating 6.4GBps transmission rates, the 1.6Gbps GDDR3 is available in graphic cards with a maximum density of 1GB by combining sixteen monolithic 512Mb GDDR3s together.
 
Fuad's whole article makes my brain hurt, is what I make of it. And no, I'm not linking it because it seems to me he's mixed up even more terms that usual, or at least more egregiously. Best to forget it was ever typed.
 
I'm not in the position to buy either 7800 or r520 at present so to me whether one is faster than the other is not relevant ( though interesting all the same ), but taking Ati's past record of doing well with DX9 shaders I would hardly say that the r520 can be terrible before it is released, as Alan Partridge would say it is likely to be " at least competitive".

I also agree with John Reynolds a few posts back, apart from a couple of games at present there is more than enough speed, for once the hardware people have outpaced the software games people I think, and this is not really going to change much before G7X/G8X or R580/R6XX comes along .

As I will not be buying this time around I am still very interested in the r520, I want to know how the 90nm process allows overclocking and how much heat it puts out, what this new memory ring bus is all about, how does 512bit v 256bit give you an advantage etc etc.

The G70 is a fine card and very fast, but it wasn't very exciting to me, the only thing that I really liked was the way nvidia were clever with the different clock regimes to save power and cut down heat .. nice work that.
 
Pete said:
Fuad's whole article makes my brain hurt, is what I make of it. And no, I'm not linking it because it seems to me he's mixed up even more terms that usual, or at least more egregiously. Best to forget it was ever typed.

So where is the market for 512Mbit GDDR3?
 
rwolf said:
What do people make of the 512Mbit memory rumor posted by the Inquirer?

You are confusion bits and megabits.
And theinquirer is confusing internal and external.

the samsung release is about capacity, not bus width.

And thinquirer's hype about the 512-bit bus is like hype saying that the next generation toyota corolla will have 4 cylinders,
or that the next pentium will have integrated floating point unit.

ATI has had internal 512-bit bus since radeon 9700.
Matrox has had internal 512-bit bus in parhelia even before that.

Theinquirer just does not understand what 512-bit internal bus means and draws many stupid /incorrect conclusions from that.

Chip's internal busses are not DDR. So 256-bit DDR bus is "converted" into 512-bit SDR inside the chip.

original geforce was also called "geforce256" due this; it had 256-bit internal bus for it's 128-bit DDR memory.
 
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<HALF-BAKED SPECULATION>

Taking Anands figures at face value then the memory controllers are comfortable running at 700MHz. If the 600Mhz figure is an accurate base clock, how much could Overdrive potentially offer, IIRC R480 gained around 50MHz.

</HALF BAKED SPECULATION>
 
Ailuros said:
Jawed,

It was just a reminder about TMU-arrays which we might see more often in future designs IMHLO.

Pathetically oversimplyfied in my layman's terms I'd also think that "arrays" work better with "arrays" and probably more so in a unified architecture. Have to leave it be right now cause I feel like I'm in the middle of some folks crossfires (no pun intented) LOL :D
OK, I have to admit, I'm completely confused what you mean now :???: :oops:

Jawed
 
One thing I hadn't considered when thinking about R520 sharing its TMUs between vertices and fragments (if indeed it does) is point sampling - which I presume is going to be the predominant form of texturing in vertex shaders. In Xenos it seems that point sampling can run in parallel with texture filtering. 16 pipes of each.

Although I don't think point sampling actually requires pipelines, as such - just a set of coordinates and a wait until the results turn up (it would be great to get clarification on this). Although, having said that, the texture coordinates need to be calculated, which would be pipelined. Erm, I dunno...

Anyway, if R520 has only 16 pipelines to access textures, whereas Xenos has "32", split equally into point-sampled and filtered, then R520's vertex shaders are looking down the barrel of a serious bottleneck...

Jawed
 
R300King! said:
I think Bit Boys bought out ATI and we're seeing the results. :p

Damn, we must be getting close to release. All the old homeys are gathering. . .
 
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