Hellbinder
Banned
Batches.. We don need no stinkin Batches...
You're missing the fully decoupled texture pipes, which I believe are common to all of R5xx, as well as Xenos.wireframe said:Am I missing something? We seem to be both agreeing and arguing different things.
kemosabe said:By December, R520 variants will quickly be relegated to the performance segment and a $600 Radeon X1900 will rise from the ashes.
kemosabe said:So if he's not being disingenious about it, obviously R580 (16-1-3-1) must have 48 of these shader processors, regardless of what the other numbers mean.
Jawed said:Those "relative performance" numbers are very interesting:
RV515 - 1
RV530 - 3
R520 - 5
Jawed
Razor1 said:
Yup, rehash of a rehash of the rehashed numbers.IbaneZ said:There's Sassens numbers again.
geo said:The alternate theory I've seen hereabouts, in an attempt to finesse transistor bloat (I think), is that the 3 might be "ops" rather than "units". Whether this is a distinction with an actual difference remains to be seen.
ERK said:It is looking like the X1800 will also have a shader (per clock) deficiency compared to the 7800, also likely having only 16 shader processors to compete with the 7800's 48 shader ALUs (but again at a higher comparative clock speed).
ERK
Rys said:If you're counting 'shader ALUs' and stating that number for G70, you should count for R520 too in the same way, giving 32 vec+scalar ALU pairs, 2 per fragment processor.
You're making my head spinPeterAce said:But are R520 ALUs ?:
Vec3 + Scalar (4D like R300, R420)
or
Vec4 + Scalar (5D like Xenos)
And if there are 2 per fragment processor (vertical) is there a crossbar between them? Do they have the same instruction distrubution?
And where does this leave R580's ALUs?
Are the mini-ALUs (pre-ALUs) Vec+Scalar pairs still there as well?
IbaneZ said:There's Sassens numbers again.
Not really. The X850's pipes can be described as:ERK said:I think it must be 'units' or 'processors.' I don't buy significant heavy/light shader differences, either. Just keep in mind that the shader power of the X850 is much less than the 7800GTX, and would be even more soundly beaten if not for its higher clock speed. The GTX basically has three times the units!
I dare say the concensus round here is that all R5xx will have double-rate Z. Sure, it's a guess - but the implication that only RV530 would have double-rate Z doesn't really make sense.DegustatoR said:TMU - ROP/TMU - PS/TMU - Z/TMU
or
ROP - TMU/ROP - PS/ROP - Z/ROP
Chalnoth said:Not really. The X850's pipes can be described as:
Tex + ALU + mini ALU
...whereas the GTX can be described as:
Tex/ALU + mini ALU + ALU
So if you're doing just MAD's, yes, the GTX will act like it has twice the number of ALU's per pipeline. But not for all shaders will it be that much better.