analyzing SGX architecture

Discussion in 'Architecture and Products' started by maciek_urbanski, Jan 6, 2009.

  1. maciek_urbanski

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    I'm a 3D developer waiting for my Pandora console to arrive.
    In the meantime I'm trying to decipher innards of SGX architecture (for few months now).
    Why ? Architecture is potent, but very unique. It's full capabilities are not exposed in provided OpenGL ES 2.0 driver. I'm fan of close-to-the-metal GPU programming. And I want to learn more.

    As for legality - reverse engineering for 'interoperability purposes' (which would be increasing interoperability with graphics APIs other than OpenGL 1.1/2.0 & OpenVG) seem to be legal in EU.

    I'm analyzing ARM binaries that come with SDK for EVM for TI OMAP processors.

    Eventually specs (together with simple close-to-the-metal API giving access directly to HW) will be public.

    Do you feel it's worth the effort ?

    Do you feel it's risky (legal-wise) ?
     
  2. Davros

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