The GLBenchmark 2.1 suite has been released to the App Store and Android Markets. $5 for iOS and free for Android (I have both platforms yet won't complain too much about the inequality! I do appreciate the tool and the off screen option.)
My only iPad 2 run-through so far has produced some results, at least in the sub test for texture fill, that look noticeably higher than that of the database at the website. Getting close to 1G tex/sec now. I want to try the off screen test now, too.
I left a review in the market. To make it more user oriented in a future update, having a scene test where the user can toggle different graphics effects like AF, soft and hard shadows, certain texture effects, AA, etc. to see the visual and performance impact would be a useful option. I like that little aspect of the GL ES Extension Viewer app.
Anyway, thanks for the tool, Kishonti!
My only iPad 2 run-through so far has produced some results, at least in the sub test for texture fill, that look noticeably higher than that of the database at the website. Getting close to 1G tex/sec now. I want to try the off screen test now, too.
I left a review in the market. To make it more user oriented in a future update, having a scene test where the user can toggle different graphics effects like AF, soft and hard shadows, certain texture effects, AA, etc. to see the visual and performance impact would be a useful option. I like that little aspect of the GL ES Extension Viewer app.
Anyway, thanks for the tool, Kishonti!