R7 250, R9 270X, R9 280X apparently rebrands since no audio tech on them
Compare that to
It could be Bonaire certainly. I'm not sure what that audio stuff really needs in terms of hw, my bet would be not much that should be just like other ordinary compute tasks I guess. Possibly it could require something new in GCN 1.1 though like the more ACEs (with way more queue entries), explaining why it's absent on the other rebrands.My money is on the 260X being a rebrand as well, just with some new features unlocked. An entirely new chip exactly the same quoted speed as a HD 7790 doesn't make much sense to me while leaving the rest of the lineup untouched.
It could be Bonaire certainly. I'm not sure what that audio stuff really needs in terms of hw, my bet would be not much that should be just like other ordinary compute tasks I guess. Possibly it could require something new in GCN 1.1 though like the more ACEs (with way more queue entries), explaining why it's absent on the other rebrands.
Why would you use a dedicated DSP if you've got those tons of shader alus right next to it?From what I understand it requires a dedicated audio DSP that's embedded in the GPU: TrueAudio.
From what I understand it requires a dedicated audio DSP that's embedded in the GPU: TrueAudio.
Why would you use a dedicated DSP if you've got those tons of shader alus right next to it?
Why would you use a dedicated DSP if you've got those tons of shader alus right next to it?
I'm sure it can probably be done in software (latency allowing); they would of course incur a performance penalty.pjbliverpool said:Wonder how long it will take for Nvidia to match this feature? I'm guessing it's not going to be an option as soon as Maxwell.
Have the Pro/non-X models been announced yet? i've missed large parts of the stream.Not only is a DSP leveraging routines specifically designed for the task, but the other issue with using shader cores is synchronization.
Not only is a DSP leveraging routines specifically designed for the task, but the other issue with using shader cores is synchronization.
Interesting. That might have import for any system designed to rely on asynchronous compute to make up for a dearth of dedicated silicon and less than top of the line CPU cores.
Dave, did the TrueAudio block make it into PS4 or the Xbone?
Interesting. That might have import for any system designed to rely on asynchronous compute to make up for a dearth of dedicated silicon and less than top of the line CPU cores.