Mantle is counter-productive in Thief on Tonga: http://techreport.com/review/26997/amd-radeon-r9-285-graphics-card-reviewed/7
Probably just a driver bug/issue.
Probably just a driver bug/issue.
So, the weak tessellation rates in Hawaii were indeed caused by hardware bugs?
Mantle is counter-productive in Thief on Tonga: http://techreport.com/review/26997/amd-radeon-r9-285-graphics-card-reviewed/7
Probably just a driver bug/issue.
Mantle is counter-productive in Thief on Tonga: http://techreport.com/review/26997/amd-radeon-r9-285-graphics-card-reviewed/7
Probably just a driver bug/issue.
Right off the bat we had some performance issues with the new MSI Radeon R9 285 GAMING OC video card in BF4 running under AMD Mantle. If you look back on the second page of this evaluation there is a disclaimer warning from AMD that the current version of Mantle may not work as intended on this new GPU.
At first, we did not know this information, so we began our evaluation under Mantle as we always do. We discovered abnormally low performance, performance much lower than GTX 760 running under Mantle with the R9 285. We reached out to AMD to see what was going on and were informed to try it in DX11 mode. Running the game in DX11 mode improved performance and brought it up to now be competitive with the GTX 760. This fixed the problem.
I suspect it's more due to the card only having 2GB of memory. The 270X (with 2GB) showed exactly the same issues in earlier Mantle tests. As such it probably is more an issue how the games using Mantle do the memory management (I _guess_ they are more reliant on everything being in vram vs. when it is managed by wddm).Mantle is counter-productive in Thief on Tonga: http://techreport.com/review/26997/amd-radeon-r9-285-graphics-card-reviewed/7
Probably just a driver bug/issue.
Yeah, you'd think they'd have tried to show up with their best game, but no.Oh... so back to my original position then of "bad advert for Mantle"
Oh I always thought only up to r5xx had that problem, but apparently (looking at the open source linux driver) you are right! I think from a hw pov this was not really weird, since the ROP caches were outside the ordinary cache hierarchy. Though yes it seems rather strange that you have this great bandwidth saving feature but you'll need a full read/write pass (and write without compression) for the whole depth buffer for shadowmaps for instance. Pretty sure if they can do it for color now they could also do it for depth - the slide only mentions "compressed data" which would probably indicate it's not limited to color.Very nice! I wonder if they also improved the depth compression not to require decompression before being used as a texture? Always seemed like a weird thing to do.
Less ram and memory bus width (less traces, less pcb layers) will make it somewhat cheaper to produce, despite the equally sized die.can someone explain me the meaning of Tonga? from the point of view of performance / watt improves very little compared to Tahity pro, it's not a test chip for a new production process, it seems to be bigger than Tahity despite the smaller bus, so I assume that it doesn't costs less to produce, has less vram ....
It's a nice perf/$ improvement (for AMD.) It's not exactly a product to get all excited about for consumers, not ground braking in any way.
But it's interesting from a technical point of view and I love that it's 28nm so we can make apples-to-apples comparisons as soon as the full die is released. Though I doubt that that was a motivation for AMD to create it. :wink.
Less ram and memory bus width (less traces, less pcb layers) will make it somewhat cheaper to produce, despite the equally sized die.
Yeah, but they fixed this issue through combinations of game patches and driver fixes, so it shouldn't return just because they changed a few things in the graphics core.I suspect it's more due to the card only having 2GB of memory. The 270X (with 2GB) showed exactly the same issues in earlier Mantle tests. As such it probably is more an issue how the games using Mantle do the memory management (I _guess_ they are more reliant on everything being in vram vs. when it is managed by wddm).
There were some bugs that's true, but afaik it was never really fully fixed, nor do I think a driver update can fix this (I believe only the affected games could fix this).Yeah, but they fixed this issue through combinations of game patches and driver fixes, so it shouldn't return just because they changed a few things in the graphics core.
Yes, per mm2. But not all that spectacular compared to existing offerings. It's a replacement for 280X and the full version will slot a bit below the 290.From a consumer standpoint: higher performance,
I understand that these kind of features are a marketer's dream to print on a box, but, let's face it, nobody is going to sell their 280X for one of those.TrueAudio, better encode/decode, XDMA,latest IP, FreeSync capabilities, etc.
From a consumer standpoint: higher performance, TrueAudio, better encode/decode, XDMA, latest IP, FreeSync capabilities, etc.
I understand that these kind of features are a marketer's dream to print on a box, but, let's face it, nobody is going to sell their 280X for one of those.
Lots of personal opinion there, mileage will vary dependant on the user.TrueAudio: a waste of space and effort IMHO.
Encode/decode: is this still a thing? I've long cancelled my DVD Netflix subscription in favor of streaming. Maybe still important in non-USA regions, but even there, aren't we in the territory of 32x vs. 40x speed CDROM drives?
XDMA: Yay! Finally something that has a benefit for gaming.
Latest IP: Wow, you really had to scrape the bottom of the barrel for that one.
FreeSync: Let's wait and see.