This actually has been digged out quite a while ago (May 23rd). Seems Hilbert's late to the party:
http://videocardz.com/60253/amd-radeon-r9-480-3dmark11-benchmarks
http://videocardz.com/60253/amd-radeon-r9-480-3dmark11-benchmarks
Performance over a 980 and Fury in graphics test 4 could imply great tessellation improvement or new triangle culling hardware being really good.AMD Radeon Rx 480 3DMark 11 Performance Benchmark Surfaces
http://www.guru3d.com/news-story/amd-radeon-rx-480-3dmark-11-performance-benchmark-surfaces.html
Oh I understand why there has to be a hard limit of 16 tris per wave. However, Jawed is saying the actual limit is 4 tris per wave, not 16.@mczak, the limit of up to 16 triangles per wave comes from the fact, that a triangle always occupies at least a quad, no matter how tiny it is.
Some possibly new data, now that we've gone down this path:Console vs. PC value wars in a B3D architecture thread? We clearly need some new data or solid leaks.
Yep, pretty old news, videocardz did it way before. wccftech did it yesterday and g3d picked it up as well today.
Here are comparisons of different cards and two C7 results, surprisingly Fury card are the worst of the bunch in GT4 and behind 390 in GT3 which is why their overall graphics scores suffer and are less than 390 while being close to 480.
http://www.3dmark.com/compare/3dm11...4/3dm11/11314896/3dm11/10508001/3dm11/9468744
Invalid argument, the comparison here is not for price sake, it's for the experience, going console or PC largely doesn't depend on the price, but the overall ecosystem and user experience. Like ease of gaming, exclusives, playing accessibility with controllers.. etc. If the price of entry for the PC is the barrier, then mildly used PCs can provide same or better graphical fidelity. And going slightly higher in price can provide even better fidelity. Not to mention the capacity for expansion later on, by upgrading CPUs and GPUs to obtain more quality.
Console vs. PC value wars in a B3D architecture thread? We clearly need some new data or solid leaks.
AMD has two GPUs Which shoulderstand make future Mac notebooks and PCs and Both are based on Polaris 10 and 11 GPUs. Our original story yesterday smoked out a few more details from our industry sources.
The first chip which will probably head to Mac All-in-Ones or notebooks is a less-than 40W TDP part with an MXM-based GPU that has 10 Compute Units each with 64 compute cores. The total number of compute units is 640 and the card has 4GB RAM. A sub 40W GPU will give users about 1-1.25 Tera Flops which should be more than enough to power Apple displays. It might even have enough juice to play a casual game.
Na, there are bookshelf speakers that looks way better.Looks like a bookshelf speaker.
Looks OK to me & as long as it keeps the thing cool I wouldn't be seeing it after installation anyway since its on the bottom side, in the case, on the floor, to the side, under the desk.That is one fugly shroud.
Sorry, I was wrong.Oh I understand why there has to be a hard limit of 16 tris per wave. However, Jawed is saying the actual limit is 4 tris per wave, not 16.