Wow. I'm excited. If AMD is giving them with unlocked multi I'm selling my 7 hero and my 4590 and getting one of them (I have a good PS and cooler)http://www.tweaktown.com/news/55126/amds-new-zen-based-499-cpu-beats-intels-999/index.html
499$. Zen 8 core (16 thread). 3.2 GHz (3.5 GHz turbo). Looking pretty good against competing 1000$-1200$ Intel chips.
Really good news. Zen will bring back some competition. Hopefully the end result will be much cheaper 8 core chips.
Depends on the application / game. Many modern AAA game engines scale pretty well to high core count. Unreal and Unity do not scale as well as some console centric AAA engines. These engines are more generic and lean on easy object oriented data models and scripting for gameplay (node based systems and script languages). It's hard to multihread gameplay code like this. In contrast some AAA console engines are based on data oriented design. There are no big objects. Data is split to independent subsystems. It is much easier to multithread code like this. Also these engines are less generic. Data model can be designed around the particular game genre's needs.What kind of cpu is better for Vr? High frequency or high threads?
Thanks for the answer. Yes I think 4 cores are enough for consumers and is always better to update every 2 or 3 years to keep track on new technologies like ppl with last gen i7s not been able to watch 4k in Netflix because of the lack of support for drm (is stupid in my opinion but is a good example)Depends on the application / game. Many modern AAA game engines scale pretty well to high core count. Unreal and Unity do not scale as well as some console centric AAA engines. These engines are more generic and lean on easy object oriented data models and scripting for gameplay (node based systems and script languages). It's hard to multihread gameplay code like this. In contrast some AAA console engines are based on data oriented design. There are no big objects. Data is split to independent subsystems. It is much easier to multithread code like this. Also these engines are less generic. Data model can be designed around the particular game genre's needs.
Most PC VR games are made by smaller studios and are built on top of Unreal or Unity. Both of these engines are easy to use and have good VR support out of the box. But as said earlier I wouldn't expect an average UE/Unity game scale well to 16 threads (8 core Zen = 16 logical cores). I would guess a high clocked 4 core CPU is your best bet. Fast and cheap 8 cores are still good news. If 8 core becomes the new standard in consumer space, high end 4 core models will become significantly cheaper.
you mean the part where the entire thing is a fake?Doesn't anybody see anything wrong with these prices?
you mean the part where the entire thing is a fake?
Why only enabled on the highest SKU(2/4/6/8 core) of each tier though? SMT should apply to nearly all of them. Maybe disable some faulty parts, but I don't foresee a whole lot of redundancy on the hardware to enable SMT. I don't recall seeing hyperthreading disabled all that often on Intel chips. More interesting, if that diagram is accurate, is that TDP of all the SMT chips is nearly 50% higher.Zen features SMT.