AMD Radeon RDNA2 Navi (RX 6500, 6600, 6700, 6800, 6900 XT)

Discussion in 'Architecture and Products' started by BRiT, Oct 28, 2020.

  1. DegustatoR

    Veteran

    Joined:
    Mar 12, 2002
    Messages:
    3,242
    Likes Received:
    3,405
    They already said that it will work on all GPUs, so unless there will be strides applied again to make it work especially bad on everything but Radeons all GPUs should get similar improvements with it.

    Yeah, well, it's less than on the cards which this thread is about.
     
    PSman1700 likes this.
  2. Jawed

    Legend

    Joined:
    Oct 2, 2004
    Messages:
    11,714
    Likes Received:
    2,135
    Location:
    London
    Isn't the entire game CPU limited?
     
    Dictator likes this.
  3. Dampf

    Regular

    Joined:
    Nov 21, 2020
    Messages:
    284
    Likes Received:
    474
    We don't even know how Super Resolution will look and perform, chances are it won't be on par with DLSS due to it not using machine learning that is accelerated by tensor cores, sadly. My hopes are on Microsoft to deliver a ML based reconstruction technique that works on next gen consoles and modern GPUs. Unfortunately, the 5700XT would not benefit from it as it doesn't support INT8 calculations.

    Nah, the 2060 is fine for Raytracing. For example, Control runs at 1440p60 thanks to DLSS and RT set to medium without any issues and it looks a lot better thanks to the reflections. Because DLSS delivers more performance than moderate RT settings cost, it runs faster than a 5700XT without RT. How is it going to age? We already know the 2060 Super is a little faster in RT than a Series X without DLSS, and the 2060 is not so far off that, it is certainly much faster than the Series S as well. So you'd be more than fine for the whole generation at next gen console level graphics, which will look fantastic enough for most people. The 5700XT can't even compete with the Series S then, as the Series S has full support for DX12Ultimate and DirectStorage. As I said, if you set Raytracing to moderate levels, the 2060 will do just fine for Raytracing. And I'm not even counting DirectML Reconstruction / DLSS.

    Yes, it absolutely does mean that. Hardware features are extremly important. If Sampler Feedback is used, even a 2060 has a lot more effective VRAM than a 5700XT. You forgot that most DX12U features massively increase performance and visual fidelity at the same time.

    Low end RDNA2 cards will benefit from that as well. I assume a RX 6300 will easily beat the 5700XT in next generation titles.
     
    #1623 Dampf, Dec 4, 2020
    Last edited: Dec 4, 2020
    T2098 and PSman1700 like this.
  4. CarstenS

    Legend Subscriber

    Joined:
    May 31, 2002
    Messages:
    5,800
    Likes Received:
    3,920
    Location:
    Germany
    The last graphics options, glass surfaces or something like that, stays at medium, even at ultra preset.
     
    DavidGraham likes this.
  5. pharma

    Veteran

    Joined:
    Mar 29, 2004
    Messages:
    4,891
    Likes Received:
    4,539
    They've since released a December 3 patch with more performance gains and bug fixes. The additional performance gains should be of interest.
     
    Kaotik, PSman1700 and BRiT like this.
  6. BRiT

    BRiT (>• •)>⌐■-■ (⌐■-■)
    Moderator Legend Alpha

    Joined:
    Feb 7, 2002
    Messages:
    20,511
    Likes Received:
    24,411
    But is there a December 4th or 5th patch? :|

    Wow, the speed of which the patches are releasing.
     
    Lightman and pharma like this.
  7. joesiv

    Newcomer

    Joined:
    Nov 1, 2012
    Messages:
    57
    Likes Received:
    5
    I'm not sure how a research branch of minecraft with RayTracing to run on Xbox Series X, would have any affect on 6800 performance for end users/reviewers (until it was merged/released).

    But yes, I would assume that once console versions get raytracing optimizations, those games/engines could offer that raytracing configuration/path to desktop RDNA2 users.
     
    #1627 joesiv, Dec 4, 2020
    Last edited: Dec 4, 2020
  8. no-X

    Veteran

    Joined:
    May 28, 2005
    Messages:
    2,451
    Likes Received:
    471
    That's why I expect them to launch RDNA2-refresh in 2021. They promised new product every year, not new architecture every year (well, even Navi 23 by itself would fulfill the promise…)

    Launching RDNA3 in 2021 would mean, that they reduced their development cycle to 12 months. It was longer even in the VLIW-5 era (~15 months) and they switched to 18 months later. RDNA to RDNA 2 was 16 months, but RDNA was considered late, so maybe the original plan was to switch back to 18 months (after the mess which began after the departure of Eric Demers).

    According to Rick Bergman AMD plans to boost energy efficiency of RDNA 3 in a similar way to RDNA 2. I cannot imagine how could they do it in 12 months or less.
     
    Lightman likes this.
  9. BRiT

    BRiT (>• •)>⌐■-■ (⌐■-■)
    Moderator Legend Alpha

    Joined:
    Feb 7, 2002
    Messages:
    20,511
    Likes Received:
    24,411
    Or they had more concurrent development teams active?
     
  10. DavidGraham

    Veteran

    Joined:
    Dec 22, 2009
    Messages:
    3,976
    Likes Received:
    5,213
    Yes, RT actually makes the game even more CPU limited, but heavy RT scenes with lots of reflections quickly becomes GPU bound.

    They tested the game at High settings, which means relatively low amount of RT, while also depriving RTX cards of their hardware acceleration prowess "which work only if you select Can it run Crysis?". The whole test is meaningless GPU wise, it only shows that there was a dramatic improvement to the game CPU wise.
     
    PSman1700 and pharma like this.
  11. Frenetic Pony

    Regular

    Joined:
    Nov 12, 2011
    Messages:
    807
    Likes Received:
    478
    I'm almost sure they confirmed a refresh for next year already. Either way the same leaks that proved out the specs for this year mentioned codenames for next year as well.

    A 6nm refresh with higher GDDR6 speeds and higher clocks, as the cards can obviously do but are limited by yields, seems perfectly in line.
     
    no-X likes this.
  12. Kaotik

    Kaotik Drunk Member
    Legend

    Joined:
    Apr 16, 2003
    Messages:
    10,244
    Likes Received:
    4,465
    Location:
    Finland
    It can still be called RDNA3 ;)
     
    PSman1700 and pharma like this.
  13. kalelovil

    Regular

    Joined:
    Sep 8, 2011
    Messages:
    568
    Likes Received:
    104
    And hopefully chuck another 64MB of L3 on the side of the chip, otherwise the problem at 4K will be exacerbated.
     
    eastmen likes this.
  14. Probably a second team is working on RDNA3. They could have started development asap with Samsung money while RDNA2 was being developed with Sony's money.
    From Korean rumors, Samsung should be producing a SoC with RDNA3 by next year end. So there is probably a second team.
    Also the collaboration with CPU teams should help with physical design and process related stuffs.
     
    #1634 Deleted member 90741, Dec 5, 2020
    Last edited by a moderator: Dec 5, 2020
    Lightman likes this.
  15. eastmen

    Legend Subscriber

    Joined:
    Mar 17, 2008
    Messages:
    13,878
    Likes Received:
    4,724
    larger bus could do the trick too couldn't it ?
     
    Lightman likes this.
  16. kalelovil

    Regular

    Joined:
    Sep 8, 2011
    Messages:
    568
    Likes Received:
    104
    It could, but it would eat into the power budget they need to achieve higher clocks (and incur extra miscellaneous costs such as PCB redesigns).

    TSMC has touted the 18% density improvement of N6 over N7 using the same design rules, but has remained silent on the degree of power improvement.
     
  17. CarstenS

    Legend Subscriber

    Joined:
    May 31, 2002
    Messages:
    5,800
    Likes Received:
    3,920
    Location:
    Germany
    Things really must have changed. I remember vividly, how AMD told everyone, that Hawaii's 512 bit bus was more power efficient and more space saving than Tahiti's 384 bit, because they could trade the relatively high clocks against a wider interface (power) and have much smaller drivers because they didn't need the clocks to go that high (area). I still like the idea of a large memory bus. It gives you more fine-grained accesses and it scales more easily to larger memory capacity.
     
    #1637 CarstenS, Dec 5, 2020
    Last edited: Dec 5, 2020
    Lightman, Wesker and PSman1700 like this.
  18. AMD's plans for RDNA3 are probably to release by the end of 2021, although they don't want to compromise publicly due to possible delays.

    [​IMG]

    Anandtech swears the last years in these slides are always inclusive (what AMD told them at least), though the same slides that had Zen3 and RDNA2 at the end also showed 2021 at the right of the x axis.

    It could be that RDNA3 is mostly RDNA2 at 5nm with some smaller improvements.


    Both could be true, though. Hawaii's wide and slow memory controllere may indeed be more power efficient than Tahiti's. Truth be told, AMD isn't using super fast GDDR6 this time around either.
     
  19. Jawed

    Legend

    Joined:
    Oct 2, 2004
    Messages:
    11,714
    Likes Received:
    2,135
    Location:
    London
    Are there results for Navi 21 with memory overclocking while core overclocking is not used?
     
  20. Memory overclocking is highly constrained and most I have seen is around 100-150 MHz more. Overclocking beyond that can lead to worse results due to errors and crashes.
    I have not seen memory only overclocking.
     
    Jawed likes this.
Loading...

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...