So what are the odds of 'unlocking' 8 CUs on a 6800xt?
Doesn't AMD laser cut inactive CUs on their dies?
So what are the odds of 'unlocking' 8 CUs on a 6800xt?
So we expect consoles at about half the performance to run 4k RT at 30-60fps but these new cards are unable to?
So we expect consoles at about half the performance to run 4k RT at 30-60fps but these new cards are unable to?
Doesn't AMD laser cut inactive CUs on their dies?
So we expect consoles at about half the performance to run 4k RT at 30-60fps but these new cards are unable to?
I asked a question that required a yes or no answer. Thanks.I have yet to hear of a concrete 4k60 ray-traced game announcement for next-gen console. Have you?
What current or announced game is fully rendered using RT?Next-generation consoles aren't going to be using full RT, but selective forms of it. PC GPUs on the other hand, will have to support full RT because Nvidia hardware is very much capable of supporting full RT. AMD GPUs we'll have to wait and see if they're capable of full RT at reasonable frame-rates.
Yea, my bad. The RX 6800 XT was benchmarked "vanilla" for some reason... consistency anyone?6900XT used both rage mode and direct access
6800XT graphs used none of those
6800 graph used only direct access
About ray tracing we already knew, and it would have not been anyway a fair comparison because no game out there has optimizations for RDNA2 and they are all RTX sauce
Yes, they marked one bemchmark using the memory thing, the another not using that and the third one using the memory thing and being OCed. What a marketing1) I believe they clearly marked the benchmarks using the OC and other features and then clearly show how much the other featuers are adding to it
Zen's L3 was the closest example I could think of AMD's large SRAM implementations prior to the announcement, so this makes sense."Based on Zen L3 cache"
The 128MB cache array was quite well spread along the die edges, judging from the die-shot mockup.
What current or announced game is fully rendered using RT?
I asked a question that required a yes or no answer. Thanks.
What current or announced game is fully rendered using RT?
So they ignored ray tracing performance. And they "hinted" at new "super resolution" tech.
hm... I assume the first is picturing the 6800XT with 4 disabled DCUs while the latter is 6900.Did AMD have two different die shot artists?
https://images.anandtech.com/doci/16201/88143984.jpg
https://images.anandtech.com/doci/16201/88215796.jpg
- Measured by AMD engineering labs 8/17/2020 on an AMD RDNA 2 based graphics card, using the Procedural Geometry sample application from Microsoft’s DXR SDK, the AMD RDNA 2 based graphics card gets up to 13.8x speedup (471 FPS) using HW based raytracing vs using the Software DXR fallback layer (34 FPS) at the same clocks. Performance may vary. RX-571
disabled should still be there.It's got 12 less CUs.hm... I assume the first is picturing the 6800 with 4 disabled DCUs while the latter is 6900.