AMD Radeon RDNA2 Navi (RX 6500, 6600, 6700, 6800, 6900 XT)

Discussion in 'Architecture and Products' started by BRiT, Oct 28, 2020.

  1. Reznor007

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  2. fellix

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  4. SimBy

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  5. Ethatron

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    Fidelity-RYS incoming? (RaYSorting .... :yes:)
     
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  6. pharma

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    Doubt Nvidia or Intel will be using these.
     
  7. pjbliverpool

    pjbliverpool B3D Scallywag
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  8. Digidi

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    It is more curios. Navi 21 has 8 Scanconverter when you look at driver statment that means 8 SEs but only 4 ACE....
     
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  10. pharma

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  11. trinibwoy

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    Developers will decide that, not Intel or Nvidia. It's just shader code after all just like Nvidia's HBAO.
     
  12. pharma

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    That's always the case. Though I imagine some optimizations will require access to features on the hardware, ie ampere's motion blur hardware.

    Edit: Clarification
     
    #772 pharma, Nov 17, 2020
    Last edited: Nov 18, 2020
  13. SimBy

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    Also this stuff usually works great on both Nvidia and AMD. At least TressFX did.
     
  14. xEx

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    So with AMD we will go from Poor Volta to losing 10 bucks bets?
     
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  15. SimBy

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  16. Dave Baumann

    Dave Baumann Gamerscore Wh...
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    Dog-fooding :cool2:
     
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  17. Two interesting quotes from that single post:

    So day-one stock will be low, but replenishment will be steady. I believe videocardz got about the same info where retailers are expecting more stock by the end of the day tomorrow.
    This is in stark contrast to nvidia who got all retailers to dry for at least a week IIRC.



    Aaand despite the steady replenishment, stock will still be pretty bad because people who couldn't get a RTX 30 are now potential customers to AMD's RX 6800.
     
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  18. Jawed

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    Holy smokes, I was wondering how we could summon you :)
     
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  19. 3dilettante

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    ACEs are front end processors without a fixed relationship with shader engines. The number of ACEs per shader engine has varied over GCN's lifetime. The PS4 had 8 for 2, Hawaii had 8 for 4, Fury had 4 for 4, APUs have had 1/2 for 1, etc.
    I haven't seen restrictions in the number of CUs that could be addressed by an ACE in the past. Given how long it took for decent adoption of asynchronous compute, getting one queue to be used would be a likely minimum and it's not like those scenarios couldn't access all CUs. Other marketing for things like rapid response queues seemed to show allocations that spanned shader engines as well.
     
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  20. Jawed

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    Doesn't HWS supplant ACE? Or it's another module that provides more finely-controllable use of async compute?
     
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