AMD Radeon RDNA2 Navi (RX 6500, 6600, 6700, 6800, 6900 XT)

Is there a link to the TechPowerUp results?
Edit: Got it from the other thread.
 
Trigger Warning: these results have no raytracing or DLSS enabled AFAICT. It's just rasterization without upscale or reconstruction.

Please do move along if games without DLSS or raytracing offend you so much that you feel the need to derail the discussion with endless DLSS and raytracing propaganda.
Dude come on, you're really not the one on this site to use the 'triggered' accusation for other people. You need to dial it back a tad.
 
3090 is running CUDA and Optix, as before. Cycles X got faster. It does not, for instance, subdivide the picture in small tiles anymore.
 
For Optix sure but the CUDA path doesn't use RT hardware right? Is the HIP implementation using RT hardware on RDNA2?

There are no ray tracing APIs in HIP that I'm currently aware of. There used to be plans for an OpenCL ray tracing extension before it was shelved. Now that HIP is their official compute API even on Windows, they're looking into exposing ray tracing for it ...
 
There are no ray tracing APIs in HIP that I'm currently aware of. There used to be plans for an OpenCL ray tracing extension before it was shelved. Now that HIP is their official compute API even on Windows, they're looking into exposing ray tracing for it ...
Whilst not necessarily ideal, we do expose (and have been exposing) the relevant builtins for a while: https://reviews.llvm.org/D104946. They map directly to the instructions described in 8.2.10 here https://developer.amd.com/wp-content/resources/RDNA2_Shader_ISA_November2020.pdf, and can be used as-is in HIP __device__ code.
 
Whilst not necessarily ideal, we do expose (and have been exposing) the relevant builtins for a while: https://reviews.llvm.org/D104946. They map directly to the instructions described in 8.2.10 here https://developer.amd.com/wp-content/resources/RDNA2_Shader_ISA_November2020.pdf, and can be used as-is in HIP __device__ code.

Ah but nonetheless I still don't think it's been used yet in blender. What other improvements is your team planning to make ray tracing in a better state for HIP ?
 
RDNA2 For Workstation: AMD Radeon Pro W6600 & W6800 Review – Techgage
November 23, 2021
AMD has so far released two Radeon Pro models built around its RDNA2 architecture – W6600 and W6800 – and compared to the previous-gen, there’s a lot of improvement. In addition to faster performance in general, we see additions like hardware RT, as well as support for resizable BAR and variable rate shading. Let’s see how both cards fare in our gauntlet of tests.
 
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