Bondrewd
Veteran
Not yet; time to wait for Muskie to send off another tesla into the black dark spess.RDNA 2 has gone extra-terrestrial?
Not yet; time to wait for Muskie to send off another tesla into the black dark spess.RDNA 2 has gone extra-terrestrial?
great article.
confirmation of Cerny talks about narrow and fast vs wide and slowergreat article.
this page on CU scaling is also very useful
https://www.computerbase.de/2021-03/amd-radeon-rdna2-rdna-gcn-ipc-cu-vergleich/2/
might explain some of the issues XSX is having here. Reducing the resolution for XSX is not necessarily the answer. Though the lower clock speeds are likely an impediment for performance.
great article.
this page on CU scaling is also very useful
https://www.computerbase.de/2021-03/amd-radeon-rdna2-rdna-gcn-ipc-cu-vergleich/2/
might explain some of the issues XSX is having here. Reducing the resolution for XSX is not necessarily the answer. Though the lower clock speeds are likely an impediment for performance.
confirmation of Cerny talks about narrow and fast vs wide and slower
confirmation of Cerny talks about narrow and fast vs wide and slower
confirmation of Cerny talks about narrow and fast vs wide and slower
its not a fast/narrow and wide/slow argument.confirmation of Cerny talks about narrow and fast vs wide and slower
It's how AMD's GCN and Nvidia Turing+Ampere had been achieving better power efficiency, but it certainly isn't the case for RDNA2 or Pascal.wider / slow is exactly why we continually obtain more performance
Anandtech's piece on the SeriesX SoC points to Microsoft giving a big priority to reaching 12TFLOPs (at some point they considered more CUs at a lower clock rate which would consume 20% less power). This priority might have been more related to the HPC loads they're planning for the chip on Azure servers than for gaming.However, XSX is disproportionally wider on ALU vs it's front end. If they made the front end wider as do the 6800+ series of GPUS do, then it wouldn't be an issue.
Do I dare to ask for a timestamp?In a disappointing blow to all the 78 people on the planet who own a RDNA2 card to actually play games, AMD's Scott Herkelman told PC World that FidelityFX Super Resolution (officially now called FSR) is still going to take some time to arrive but "they're confident they can bring it this year", which makes the old pessimist me assume it's coming late December 2021 or January 2022.
He also said it may not even use machine learning at all.
in the end showing thats performance its not perfect scaling with more cu's and explain why ps5 is so close to xsxI'm not sure that's true because you're only widening the compute portion of the GPU. If you were to widen the front and back ends in equal measure we may see a different story. Also, how is memory bandwidth hindering the scaling? We might see similarly non linear scaling if clock speeds were looked at in this way too without corresponding memory bandwidth increases. Certainly core overclocks on GPU's very rarely (basically never) result in a 1:1 performance uplift.
Note that it is currently expected that FSR will work on any DX12 compatible GPU since it doesn't require anything which would be above what UE4 requires for its TAAU.Do I dare to ask for a timestamp?
its not a fast/narrow and wide/slow argument.
wider / slow is exactly why we continually obtain more performance.
However, XSX is disproportionally wider on ALU vs it's front end. If they made the front end wider as do the 6800+ series of GPUS do, then it wouldn't be an issue.
It's closer to competitors $500 product than their $400 product480$ is too high. Should be 400$ for whats on offer.
Maxwell too.but it certainly isn't the case for RDNA2 or Pascal.
And chopped N22 is coming anyway.It's closer to competitors $500 product than their $400 product