AMD Radeon RDNA2 Navi (RX 6500, 6600, 6700, 6800, 6900 XT)

Discussion in 'Architecture and Products' started by BRiT, Oct 28, 2020.

  1. Digidi

    Regular

    Joined:
    Sep 1, 2015
    Messages:
    428
    Likes Received:
    239
    I have no miracle view where i can see whats behind anonym names. But i have checked his webpage, so i think he is right :) Sorry but for me this is a little bit confusing.

    @OlegSH
    In the twitter post i wrote that also the "polygon" thrououtput went up 80% but the front end look simmilar like navi10 with 4 Rasterizer. Also it is confirmed by @3dcgi that it is 4 rasterizer ;)
    So how will convert 80% more polygons into pixels when the rasterizer count keeps the same?
     
    #2301 Digidi, Feb 7, 2021
    Last edited: Feb 7, 2021
    3dcgi and Lightman like this.
  2. OlegSH

    Regular

    Joined:
    Jan 10, 2010
    Messages:
    797
    Likes Received:
    1,624
    It can have more HW triangle cull units per rasterizer or it can simply cull more primitives in Primitive Shaders due to more CUs in navi21
     
  3. Digidi

    Regular

    Joined:
    Sep 1, 2015
    Messages:
    428
    Likes Received:
    239
    @OlegSH the cull units are the same like Navi10 when you belive in the slides of AMD with 8 poly/clock. So it should be realy have to do with primitive shaders.

    It will be nice if @CarstenS can give use some Beyond3d Suite values about the polygon output. Will be intresting to see how id compared to ampere with its 7 GPC / Rasterizer
     
  4. Jawed

    Legend

    Joined:
    Oct 2, 2004
    Messages:
    11,708
    Likes Received:
    2,132
    Location:
    London
    Did we ever really understand this?

    PARALLEL MICROPOLYGON RASTERIZERS - Advanced Micro Devices, Inc. (freepatentsonline.com)

    Can anyone find a tessellation benchmark comparison of RDNA 1 and 2? Preferably with the driver's "balanced tessellation" setting disabled so that there's no restriction on tessellation factor?
     
  5. Voxilla

    Regular

    Joined:
    Jun 23, 2007
    Messages:
    832
    Likes Received:
    505
    I ran some tests comparing a 3090 to a 6900 for a tesselated height map landscape with ~30 million triangles on screen.
    When viewed from above looking down, with all triangles front facing: 10 GTris/s versus 8 GTris/s for 3090 versus 6900
    Wen viewed from ground level, with about half triangles front facing: 12 GTris/s versus 17 GTris/s
     
    Pete, Newguy, w0lfram and 12 others like this.
  6. DavidGraham

    Veteran

    Joined:
    Dec 22, 2009
    Messages:
    3,976
    Likes Received:
    5,213
    So the situation is reversed here? The 6900 becomes faster?
     
  7. Voxilla

    Regular

    Joined:
    Jun 23, 2007
    Messages:
    832
    Likes Received:
    505
    Yes, rasterizer and cull rate seems to be the same on the 3090, 7 per clock.
    On the 6900 cull rate is twice as rasterizer rate 8 cull (and 4 rasterize) per clock
    (also clock on the 6900 is about 25% higher as 3090)
     
  8. Digidi

    Regular

    Joined:
    Sep 1, 2015
    Messages:
    428
    Likes Received:
    239
    This is strange for Nvidia. They have Culling in Polymorp Engine which is 0.5 triangsl/clock. I think 3090 have a lot more polymorh engines?
     
  9. 3dcgi

    Veteran Subscriber

    Joined:
    Feb 7, 2002
    Messages:
    2,493
    Likes Received:
    474
    Nvidia does have a higher culling rate than rasterization so there must be something about the workload that drops the 3090 from its peak rate.
     
    Pete, Digidi and Lightman like this.
  10. fellix

    Veteran

    Joined:
    Dec 4, 2004
    Messages:
    3,552
    Likes Received:
    514
    Location:
    Varna, Bulgaria
    I think NV varies the rate of geometry processing per SM over different SKUs, both for TDP reasons as well as product segmentation. For example, GM204 rate is 2 clocks per triangle, while its bigger sibling GM200 is slowed down to 3 cycles. These rates could be different for the professional models even further.
     
  11. pharma

    Veteran

    Joined:
    Mar 29, 2004
    Messages:
    4,887
    Likes Received:
    4,534
  12. Lightman

    Veteran Subscriber

    Joined:
    Jun 9, 2008
    Messages:
    1,969
    Likes Received:
    963
    Location:
    Torquay, UK
    Almost as good as my golden sample Reference 6800XT + EK + 480mm EK + 360mm cheap rad :lol:
    I don't know why not a single reviewer managed to hit over 2710MHz on GPU core yet, especially on 6900XT's as they have slightly higher power budgets and voltage allowances ... Need to buy one just to test, but not paying stupid price for it, so have to wait :)
     
  13. Bondrewd

    Veteran

    Joined:
    Sep 16, 2017
    Messages:
    1,682
    Likes Received:
    846
  14. pharma

    Veteran

    Joined:
    Mar 29, 2004
    Messages:
    4,887
    Likes Received:
    4,534
    Radeon RX 6700 XT would have a starting price of 479 USD and see better availability (guru3d.com)
     
    Pete, BRiT and Lightman like this.
  15. Kaotik

    Kaotik Drunk Member
    Legend

    Joined:
    Apr 16, 2003
    Messages:
    10,244
    Likes Received:
    4,465
    Location:
    Finland
    40 CU / 96 MB Infinity Cache confirmed on stream
     
    Pete, Lightman, PSman1700 and 3 others like this.
  16. DegustatoR

    Veteran

    Joined:
    Mar 12, 2002
    Messages:
    3,240
    Likes Received:
    3,397
  17. Kaotik

    Kaotik Drunk Member
    Legend

    Joined:
    Apr 16, 2003
    Messages:
    10,244
    Likes Received:
    4,465
    Location:
    Finland
    Lightman and yuri like this.
  18. I think this was the first time AMD talked about ray tracing in more than a passing comment inside a slide. They seem pretty confident of their Resident Evil 8 implementation.
     
    Lightman likes this.
  19. CarstenS

    Legend Subscriber

    Joined:
    May 31, 2002
    Messages:
    5,800
    Likes Received:
    3,920
    Location:
    Germany
    Thumbs pressed for better availability than other ... desireable models.
     
  20. HLJ

    HLJ
    Regular

    Joined:
    Aug 26, 2020
    Messages:
    529
    Likes Received:
    869
    My guess is "4K" (Dynamic resolution) with RT shadows and very low setting RT Global Illumination...the hardware is not "magical" and we kinda already know it's clear limitations.
     
Loading...

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...