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So, is it true that the codename for the HD 4850 card is "Makedon" ?
It's hard to believe he would only get to be the third in line (behind HD 4870 an HD 4870 X2)...![]()
I think it could be a good strategy. Speaking for myslf I want something that can run Crysis a lot better than my 9600GT. But I'm not going to pay 549 for it.
But reasonable prices in the 200-349 range as rumored for the AMD cards I might.
If Nvidia is going to do GT200 at a very high price and nothing else, at least initially (leaving only G92 for mid-low range, which should be trounced by the 4800 parts), as it looks, AMD could make a lot of hay. I think they might have a winner on their hands if 32 tmu's is true,
Given current rumors that the 4870 = 3870X2 which = 1 8800GTX, I dont see your 4870 trounces 9800GTX/GX2. And lets not forget the G92b which will be G92 on 55nm which will alow for higher clocks.
Well, in some benchmarks HD3870X2 sucks really bad and in some - it trounce GF8800GTX.
It well be possibly 2 out of 10 benchmarks HD4870 may trounce GF9800GX2 in some games - due to the game is not optimize for Dual-GPU and it will run better on single GPU.
Old, old, and fake
hehe, it's funny when fakes get reposted repeatedly
1. Define trounce
that might cause the cards to work harder and possibly cause them to tank.
Here @ 4XAA/16AF enabled
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Again, same test run, it may as well be labeled, walktrhu. If I wanted to know how well a card performed at not doing anything, I wouldn't ever get anything accomplised gaming.
If older chips had 30 clock domains don't you think newer ones would as well.
Well, that's really the point of my post: if you want to increase the clock speed of a monolithic clock domain, you don't have the luxury of improving one block and not the other. It's all or nothing. Improving 'just' the shader and texture unit would imply that they are running on different clocks. Since this is not the case for RV670, it can only be done by changing the architecture.I'd be very surprised if it clocked lower than the 3870. Hopefully they could just focus on improving the speed of the stream processors (and texture units if possible) and clock those higher.
I haven't had the chance to play with 40/45nm libraries, I'm just not holding my breath: the trend is very clear in that the speed improvement in going to smaller processes is getting progressively smaller. The step from 90 to 65nm was really quite disappointing. Also note that fab houses (pretty much all of them) have a long history of being too optimistic about performance of new processes. I've seen cases where initial spice decks were 20% faster than the final production ones (over the years they've been getting better at it, but it still pays to be very skeptical.)The only thing I'm not sure I agree/understand your point with 45nm/40nm. I mean, that kinda goes against what I said in my latest 40G news piece - even if you optimized mostly for power efficiency, it'd still be very easy to get a 100MHz bump. Am I missing something here?
There are processes that support 3 types of standard cells, with different transistor threshold voltages: LVT (Low), SVT (Standard) and HVT (High), in order of decreasing leakage and decreasing speed. (See this presentation.) They can be freely mixed, but LVT cells should be avoided like the plague: their leakage can be many orders of magnitude higher than HVT cells, for only a 2x or so speed increase!I don't know the trade-offs or complexities involved in using multiple kinds of transistors for the same chip, but perhaps others would know better.
The whole point is Radeon3870X2 does not perform equal in all benchmark. "Single GPU solution run more worthy vs. Dual"
Given current rumors that the 4870 = 3870X2 which = 1 8800GTX, I dont see your 4870 trounces 9800GTX/GX2. And lets not forget the G92b which will be G92 on 55nm which will alow for higher clocks.
And I understand that. I've seen the becnhes where the X2 was slower than a single because of the XFire hangup. But you are choosing benches to show it trouncing a single card solution is what is nothing more than a walk thru that doesn't really show what the card(s) can and can not handle. Now to be fair to anand, I can somewhat understand why they did what they did because Oblivion is by far the hardest game to try and get the same run on the same load time after time after time after time. Each new load will bring a different scenerio no matter what you try to do. Try it yourself and see
runs(this is what can happen with each load after 1. 1 being the first load for a save):
1. 20 second run from point a to b, no enemies, no nothing
2. this time 1 enemy
3. 2 deer running
4. 3 enemies
5. oblivion gate and 2 enemies
6. 1 deer, 1 oblivion gate and 6 enemies
With that kind of random ness, it can cause massive problems in trying to bench from a certain area, hell any area in Oblivion and get consistent numbers. But it would provide a better feel as to how well cards are able to handle actual game play as opposed to a walthru.
There are Crysis benches from the great Nvidia friendly Hardocp benching methods that show the same thing, at least in DX9.
Do you really not believe that when it's raw power is correctly utilized 3870X2 cant occasionally trounce a single G80?