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512-bits aggregate for the X2 is the only reasonable configuration. Also I think it's reasonable to assume GDDR5 won't clock as high as 2.5GHz this early.So.... what do you think of Fuads latest authorative statement? 512-bit wide memory subsystem and GDDR5 - at 2500 MHz, no less.
http://www.fudzilla.com/index.php?option=com_content&task=view&id=6994&Itemid=1
not everything out there is true Shaidar, bits and pieces are but not the whole pie.
theoretically what you stated is right, but only in circumstances where the gpu will be limited serverally in all those categories and all those categories are going to happen![]()
Compared to the GDDR3 version of RV670, RV770 will see a small bump in memory clock from 1.8GHz to 2.2GHz, resulting in 22% more bandwidth, up from 57.6GB/s to 70.4GB/s. Unfortunately though, this is actually a slight decrease in bandwidth from GDDR4-equipped RV670 (which operates @ 2.4GHz and provides 76.8GB/s). It remains to be seen if this will hold back the performance of the RV770. Given recent comments on these very forums I believe RV770 may very well be deserving of a 512-bit bus or at least some ~4GHz GDDR5.
When they quote 2Ghz GDDR5, doesn't that mean 4Ghz effective? So 128GB/s on a 256bit bus?
If the memory speed of 1985Mz is to be believed then that should offer ~127GB/s n a 256bit bus.
Or did I get that completely wrong?
Assuming it has 32 TMUs and 480 shaders... in the R600 series, the texture units are grouped into four, and each one feeds a specific shader array (correct?). So without the 1-to-1 ratio, would that mean that they're grouped differently, or that each texture group is not tied to any particular array?
(Doesn't the Xbox360 use a crossbar to feed the shader arrays from the texture units?)
I remember Kyle of Hardocp once saying the R700 was a multichip but not crossfire. Have there been any info on it?
A another article with picture.
http://www.tgdaily.com/content/view/37093/135/
Getting close... I wonder how on target they getting for specs.