Jawed
Legend
If RV770 has 4x Z per clock with 16 TUs and 400 SPs I expect the increase in Z performance alone will make a massive difference. That's because 4x MSAA is the default benchtest these days (as it should be) and Z also affects shadow rendering and Z prepass performance.But a 16 TMU/480 SP part might actually explain it.. such part would just see a small boost based on clock and more shader strength, maybe fixed ROPS, maybe 10-30%, maybe then two on RV770 get you to 50%.
So, RV770 will mostly catch-up with G92 and GT200 will be ~2x G92 performance and AMD will be trying to use 2xRV770 to match GT200.
I think that's the killer-punch - there's no magic required to explain the rumoured small increase in die size. Increasing the Z rate is prolly quite a substantial task.Edit: The above speculation would also fit in with the rumored small die sizes of Rv770,
I also think it's a horrible road and the current state of ATI drivers for D3D10:as well as the idea that AMD is anbandoning single high end chips in favor of multi-GPU configurations at the high end (perhaps AMD figures a small, cleaned up, shader beefed up, faster clocked, 16 TMU chip is just fine since it's principle high end use would be as a building block for multi-gpu anyway)..which of course would be a horrible road considering the drawbacks those suffer.. but I wouldn't be surprised because it's AMD...
http://enthusiast.hardocp.com/article.html?art=MTQ4MCw1LCxoZW50aHVzaWFzdA
is shocking - though it has to be said even a single RV670 is an abortion in D3D10:
http://enthusiast.hardocp.com/article.html?art=MTQ4MCw2LCxoZW50aHVzaWFzdA
Jawed