No, in the initial R600 reviews, turning on AA caused a massive performance drop. I thought everybody on B3d would know that..
For example sometimes it would compete well with 8800GTX..but then turn the AA/AF on and it was toast, where the GTX endured a tiny drop. And face it, most sites are going to bench high end card with AA/AF and rightfully so.
It seemed like the 3870, probably because of drivers, maybe it was just drivers, got a lot better about this..
I still dont see why you'd want to sap shader power for AA under any conditions though..
Edit: Oh I get it, you're claiming it was AF rather than AA that caused the hit..I do remember something like that, but I dont accept that it was decided that AF was the problem that I can recall for sure..
There are a number of factors at play. AA did get considerably better compared to how it was when the R600 was released in terms of performance(drivers helped significantly). You must consider the fact that the R6xx architecture is limited to 2 AA samples per clock as opposed to the G8x that does 4. Consider it's underpowered when it comes to texture filtering when compared to the G8x, and that most tests have 16X AF included as well.