AMD: Navi Speculation, Rumours and Discussion [2019-2020]

Discussion in 'Architecture and Products' started by Kaotik, Jan 2, 2019.

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  1. yuri

    yuri Regular

    Oh boy, seeing the hype train of AMD not teasing with the topend...

    I'm really looking forward to reveal of the memory configuration used.

    Pricing for sure shouldn't be painted rosy - AMD competes internally for TSMC 7nm capacity. This weights margins of a 500+mm Navi vs chiplet-based EPYC CPUs.
     
    Lightman likes this.
  2. Esrever

    Esrever Regular

    People also need to take AMD's numbers with salt. They choose those 3 games presumably because they do well in them. And there is little reason they would not show their top part now that Nvidia has already released cards above what they are showing.
     
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  3. Malo

    Malo Yak Mechanicum Legend Subscriber

    They showed slides with a lot more than 3 games seeing an uplift.

    Edit: oops wrong thread. Was Zen 3 perf in games, not Navi
     
    Last edited: Oct 8, 2020
  4. Scott_Arm

    Scott_Arm Legend

    You're crazy. These are the low end card. The top end card will be double ;)
     
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  5. Ext3h

    Ext3h Regular

    By the selection of games, I would assume the opposite. Gears of War 5 is an Unreal Engine title, which has (traditionally) run better on NVidia cards.
     
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  6. DegustatoR

    DegustatoR Veteran

    No presumption needed. BL3 DX12 for example gimps NV h/w performance considerably compared to DX11 while providing about zero benefits.

    Gears5 is a rare UE4 title which actually fares a bit better on AMD h/w - likely because of its 1st party Xbox origins. But it's the closest in the list to being an "average type" title, yeah.
     
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  7. DavidGraham

    DavidGraham Veteran

    Where?
     
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  8. DavidGraham

    DavidGraham Veteran

    Gears uses a custom path optimized for GCN and AMD hardware, the path is also isn't gimped with DX12.
     
  9. Malo

    Malo Yak Mechanicum Legend Subscriber

    Nevermind, thought I was in the Zen 3 thread :oops:
     
  10. techuse

    techuse Veteran

    I don't see why these wouldn't be from the fastest GPU in their lineup. Historically aren't these types of vague performance tidbits a sign of a slower product?
     
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  11. Kaotik

    Kaotik Drunk Member Legend

    Erm, what now? You're saying there's some separate API-less renderer for AMD hardware (which isn't even GCN anymore) when you select DirectX 12?
     
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  12. OlegSH

    OlegSH Regular

    Sure, nice unbiased selection of titles, one game is an AMD title, where they did god knows what so that the game ends up 15% slower with DX12 renderer in comparison with the same settings and DX11 renderer on competitor's GPUs - https://tpucdn.com/review/nvidia-ge...rs-edition/images/borderlands-3-3840-2160.png
    Other than that, the game seems to be slightly broken with DX12 - "we used DirectX 11 because the DirectX 12 renderer has extremely long loading times and some instability."

    Another title seems to be limited by CPU performance to some extend, some reviews with faster CPUs have slightly higher performance for 3080 than others - https://tpucdn.com/review/nvidia-geforce-rtx-3080-founders-edition/images/gears-5-3840-2160.png
    17% perf difference in comparison with techspot's results with "Ryzen 9 3950X test system for testing" - https://www.techspot.com/review/2099-geforce-rtx-3080/
    What a coincidence! What a nice fit for the best gaming CPU, but wait, why are they showing gaming GPU in CPU limited scenario?:roll:

    Also, Gears 5 is the first and foremost an XBox title, which, unlike other UE4 titles, was optimized quite well for both GCN and RDNA
     
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  13. Erinyes

    Erinyes Regular

    Well shoot, AMD might as well cancel the event they have lined up on the 28th of October then. You should apply to AMD's marketing team.
    Well I'm sure you're gonna mention Vega at some point so I'll do it for you. Yes, yes it is.
     
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  14. Erinyes

    Erinyes Regular

    My memory is a bit hazy, which prior Xbox used RDNA again? And are you basing this optimized for GCN/RDNA bit off anything other than your comment?
     
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  15. Leoneazzurro5

    Leoneazzurro5 Regular

    As told before, only the independent benchmarks will paint the true scenario. And there will be other considerations to do (price, memory setup, power consumption).
     
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  16. OlegSH

    OlegSH Regular

    Both architectures share enough of common stuff so that one can benefit from optimizations for other - the same command processors, the same async microcontrollers, similar ISA, the same intrinsics, etc, etc. Lots of low level optimizations are portable between the two.
    Gears 5 is the first party XBox title, so what makes you think it is any less optimized for GCN than any other first party titles?
     
  17. Erinyes

    Erinyes Regular

    If it was so well optimized for GCN, you'd think a Radeon VII would soundly beat a 2070 wouldn't it?
     
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  18. Picao84

    Picao84 Veteran

    Yes but I'm sure it would have at least an impact on frame times? That post processing will take some time for sure? While with tensor cores the DLSS may happen while the normal cores are processing the next frame?
     
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  19. TheAlSpark

    TheAlSpark Moderator Moderator Legend

    I had the impression the compute units were idle during DLSS, though I could be wrong. Can't remember!
     
  20. There's only GCN2 and GCN4 consoles out there so far. Considering how Pascal GPUs compete so well against GCN4 / Polaris in this game (e.g. the GTX1060 going shoulder-to-shoulder with the RX580), when in other recent games Polaris got significantly ahead, I wonder where this assumption is coming from.



    By the way, neither Gears 5 nor Borderlands 3 seem to especially favor RDNA1 GPUs. The 5700XT seems to average above the RTX 2070 by about 5%, and in Borderlands 3 it's a draw.
    If AMD wanted to show games that favor RDNA, I think they'd be better off showing e.g. Battlefield V.
     
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