No, it's actually quite different. It doesn't try to solve the draw call cost issue, it tries to sidestep that issue completely (by making it easier for you to render huge amount of stuff with a single draw call).So in a way AMD said OpenGL will be a Mantle-like API .
Thoughts?
Right, it sort of depends how you define "draw call". They are trying to get the same result as doing many simple/conventional calls by instead doing some small number of complex API "calls". The difference is somewhat arbitrary once you go down to the driver/hardware level, but at the API level it's certainly not the same style as something like Mantle.No, it's actually quite different. It doesn't try to solve the draw call cost issue, it tries to sidestep that issue completely (by making it easier for you to render huge amount of stuff with a single draw call).
Is this even an official page? sounds like a cheap knock off!
Look at the domain name.
Hardware should be coming within a year, so should the API.Well, promotion will be there. DX12 itself wont be released in a loooong time.
Darn it, any chance this thing is at least partially compatible with GCN or Kepler?Look at the domain name.
Things might finally be getting interesting in the PC space again!
Well, promotion will be there. DX12 itself wont be released in a loooong time.
Well, promotion will be there. DX12 itself wont be released in a loooong time.
More relevant: will it be Windows 9 exclusive? Because that's one of the strongest parts of Mantle right now - not tied to Microsoft's OS policies.
yeah, it is always good to see optimistic wishful thinking but I am afraid it is not gonna happen...
oh, and btw, the thread is about Mantle not DX12
Ant this point, you can't compare Mantle to a full fledged DirectX release. No body would choose Mantle over DX, even DICE stated they only supported Mantle because of the stuff they wanted. When DX provides that, every body will take that solution over anything else.More relevant: will it be Windows 9 exclusive? Because that's one of the strongest parts of Mantle right now - not tied to Microsoft's OS policies.
The way you put it, priceless...No body would choose Mantle over DX, even DICE stated they only supported Mantle because of the stuff they wanted.
Darn it, any chance this thing is at least partially compatible with GCN or Kepler?