I think dx12 was developed in years, not in just few months because mantle, don't you think?
Mantle does seem to be the reason why DX12 exists
But how do you know it's not years away...?
But how do you know it's not years away...?
so, are you claiming that DX11.x was thought to be the end of the road and there had been nothing in MS' minds for development? WOW!
!
so, are you claiming that DX11.x was thought to be the end of the road and there had been nothing in MS' minds for development? WOW!
In which case, wouldn't the XBOX One launch, their own internally developed device completely reliant on DX, have been the ideal intersect point?I think dx12 was developed in years, not in just few months because mantle, don't you think?
Roy Taylor at AMD has said that..www.techpowerup.com/182416/there-wo...t-of-next-bundle-amd-vice-president.html?cp=3
then the guy from AMD was wrong:
AMD’s Roy Taylor Started the Obituary of DirectX, but Microsoft Says Not So Fast
Microsoft, for its part, denies Mr. Taylor’s earlier claim that DirectX is ending anytime soon.
“DirectX is the world’s leading low-level interface for gaming and graphics. Microsoft is actively investing in DirectX as the unified graphics foundation for all of our platforms,” the company said in a statement. “DirectX is evolving and will continue to evolve. We have absolutely no intention of stopping innovation with DirectX.”
Microsoft’s statement seems to be as bland and perfunctory as any denial-of-rumour release. But as Mr. Taylor is far from an uninformed outsider (he stressed in e-mails that he wasn’t authorized to speak on Microsoft’s behalf), one has to wonder what he knows that brought him to make his claim that the end of DirectX was nigh.
Darn it, any chance this thing is at least partially compatible with GCN or Kepler?
I dunno what they intended to say with this, but all I gathered from it was "Indeed there will be no DirectX 12".“DirectX is the world’s leading low-level interface for gaming and graphics. Microsoft is actively investing in DirectX as the unified graphics foundation for all of our platforms,” the company said in a statement. “DirectX is evolving and will continue to evolve. We have absolutely no intention of stopping innovation with DirectX.”
In which case, wouldn't the XBOX One launch, their own internally developed device completely reliant on DX, have been the ideal intersect point?
It sounds very unmicrosoft to simply halt development on an API and deliberately let the competition catch up and surpass.
Let's first see when DX12 will be available and if it requires new HW features.
If it's available soon or if it requires hardware features (especially this one!), then it's pretty much guaranteed that it was in development before Mantle was announced.
And there's always this:Microsoft’s often troubled relationship with PC gaming took a positive step in our eyes when the company hired Jason Holtman, previously the head of Steam at Valve, last summer. Now it looks like the gain was short-lived as it emerges that Holtman has left Microsoft after only six months.
Neowin first spotted that Holtman’s LinkedIn page was updated to indicate that he departed from Microsoft in January after being hired in August. He had previously spent seven years at Valve.
A source who knows Holtman tells PC Gamer that he posted a confirmation and goodbye on his Facebook page: “Last week I left Microsoft and said goodbye to my friends there. Now looking around for something interesting and fun—no end of that in video games!”
Microsoft has not made a statement about the apparent departure—we’ll update when we've learned more about the future of Microsoft’s relationship with PC gaming and Holtman’s short-lived tenure there.
Angelus Errare said:For people getting their hopes up. This is MS's various statements on their promise to PC gaming.
Sorry, but all MS is doing is blowing smoke up the ass of gullible people. So yea go ahead and get your hopes up and get excited. In a year or two when none of what they say comes to fruition...I'll pretend to act shocked.
- 2005 - We care about PC gaming, Longhorn (Vista) to usher in modern PC gaming with "Tray and Play"
Vista launches with none of the stuff MS promised, Vista itself sucks the ass of a thousand camels.- 2006 - MS: Don't Count PC Games Out
MS announces GFWL and how utterly amazing it will be, suckers everywhere rejoice in the eventual ass reaming they don't know is coming yet.- 2007 - MS continues PC push
MS launches GFWL...and it has a $50 a year fee, and they announce a whole slew of games to include Shadowrun with cross platform play and Gears of War 1! What are you paying for you ask? Jank ass software that crashes and has the most unintuitive updating system known to man. Load a game, game says you need update. Signs you out, downloads update, you jump back in...oh GFWL client has a update too! signs you out, downloads up date and you log back in...
MS will shortly thereafter disband Ensemble because MS feels that they're (MS) moving in a different direction! But don't worry we tots you PC gamers.- 2008 - MS: PC gaming is A-okay
Yea we've looked at some money pie charts and can see that PC gaming brings in billions in revenue. Here is our open letter to how awesome PC gaming is and our promise to support it! We finally put some new titles up on GFWL! Oh and we got rid of the $50 a year fee for GFWL, see we're serious about PC gaming! If that's not a sign of commitment, I don't know what is!- 2008 - MS: PC gaming is not dead!
Look at this event we're throwing for PC gaming, you think we'd throw this if we didn't truly care about it?! Look at these games that will be on GFWL. We PC gaming. You want fixes for GFWL issues? We'll look into that.- 2008 - MS bolsters PC gaming with all new Games for Windows Live!
Hey gaiz remember those GFWL client issues you were having...well we didn't fix those per say but....here is the same shit in a slightly newer skin! PROGRESS- 2009 - MS: PC gaming still a priority for us!
Okay gaiz look, this time we're serious about our upcoming push in PC gaming. It's so vital to us at MS that we give the PC our love and support!- 2010 - MS: "We're doubling down on PC gaming
By doubling down we mean we're keeping this shittastic GFWL client around because! We might even throw an update at it to fix the problem of game saves being randomly deleted or rendered worthless...maybe.- 2010 - MS Launches Games for Windows Marketplace
Hey gaiz, we're making GFWL even better because it's now called Games for Windows Marketplace. Everything is brand new and easy to use, anonymous journalists have even said it's better than Steam. We had 3 interns and a janitor work on this, so you know we're committed!- 2010 - MS: Windows 8 is going to relaunch gaming!
Hey gaiz, MS again. With Windows 8 we're totally going to put our full weight behind PC gaming just like we promised back in 2006! Pls be excite.- 2012 - MS: We won't ditch GFWL!
We're committed to PC gaming and we absolutely think GFWL is the best play to get PC games and play with others. Our client is awesome....ly bloated and deletes shit randomly, but that's really one of the charms of PC gaming that we captured! It's a balanced experience! Hope you rike!- 2013 - MS to discontinue GFWL
Hey gaiz new manager here, so like a bunch of your games might stop working come 2014...but that's okay! We expect there to be transitions as we build out new investments, but we remain committed to bringing first party gaming services and games to Windows for years to come. We will share more details in the future!- 2013 - MS promises core first party games coming to PC
We're so committed we swear!
Actually this should be directly based on GCN1.0/1.1 and Kepler/Fermi. If it's based on Mantle concepts, it's a direct response to Mantle and it should work right where Mantle works, i.e. on existing mid- to high-end hardware.
Game on #XboxOne? So do we. Find out more at #GDC. #DirectX12 - http://aka.ms/directx12
If true, then that pretty much confirms Kepler and GCN are forward compatible with DX12. Pretty good news I think.