AMD Mantle API [updating]

Discussion in 'Rendering Technology and APIs' started by MarkoIt, Sep 26, 2013.

  1. itsmydamnation

    Veteran

    Joined:
    Apr 29, 2007
    Messages:
    1,349
    Likes Received:
    470
    Location:
    Australia
    pretending people play BF4 for single player is "disingenuous"........................
     
  2. RedVi

    Regular

    Joined:
    Sep 12, 2010
    Messages:
    407
    Likes Received:
    59
    Location:
    Australia
    Yes, testing worse case scenarios is clearly a misleading representation of what someone would actually experience :roll:

    Any site that still presents results solely in average fps bars is not worth reading.
     
  3. Lightman

    Veteran Subscriber

    Joined:
    Jun 9, 2008
    Messages:
    1,969
    Likes Received:
    963
    Location:
    Torquay, UK
    Quickly tested on HD7970 + A10 5800K and the stutter issue is gone :)
    This update should make a lot of people happier!
     
  4. Skinner

    Regular

    Joined:
    Sep 13, 2003
    Messages:
    878
    Likes Received:
    12
    Location:
    Zwijndrecht/Rotterdam, Netherlands and Phobos
    As long there are no updated drivers from AMD, which won't destroy anything else (dx), no Mantle for me.

    And, it's now 3 months ago beta V9.4 introduced stuttering and sound distortion with v-sync and it still isn't fixed :(
     
  5. Davros

    Legend

    Joined:
    Jun 7, 2004
    Messages:
    17,879
    Likes Received:
    5,331
    Mantle driver is messing up dx, how so ?
     
  6. Kaotik

    Kaotik Drunk Member
    Legend

    Joined:
    Apr 16, 2003
    Messages:
    10,244
    Likes Received:
    4,465
    Location:
    Finland
    Dunno, works fine here (HD7970)
     
  7. Skinner

    Regular

    Joined:
    Sep 13, 2003
    Messages:
    878
    Likes Received:
    12
    Location:
    Zwijndrecht/Rotterdam, Netherlands and Phobos
    Only AMD knows, hopefully, allthough my guess is it should have something to do with crossfire and R9 290(X)'s.
    Also the readme stated CF, for at least dx9, is disabled for this set. So there is something gooing on which affects dx (CF)behavior deeply with this set.
     
  8. thatdude90210

    Regular

    Joined:
    Aug 9, 2003
    Messages:
    937
    Likes Received:
    6
    I use Tridef 3D drivers for the Oculus Rift, and when I had 14.1 beta installed, launching Dx games in Tridef would result in a "this game does not support dx 9, 10, 11" or something error. I went back to to 13.12 beta because I hardly play BF4 anyway.

    Edit: this is with a R9 -290 on Win7 64bit.
     
  9. kalelovil

    Regular

    Joined:
    Sep 8, 2011
    Messages:
    568
    Likes Received:
    104
  10. mc6809e

    Newcomer

    Joined:
    Jan 24, 2007
    Messages:
    46
    Likes Received:
    5
  11. smw

    smw
    Newcomer

    Joined:
    Sep 13, 2008
    Messages:
    113
    Likes Received:
    43
  12. kalelovil

    Regular

    Joined:
    Sep 8, 2011
    Messages:
    568
    Likes Received:
    104
    Page 3:
    I assume that is the latest patch they are referring to. Was there an earlier BF4 patch which also claimed such fixes?

    Edit:
    The article's author states in the comments.
     
  13. smw

    smw
    Newcomer

    Joined:
    Sep 13, 2008
    Messages:
    113
    Likes Received:
    43
    Oh ok. I didn't read the last page - only the intro and results where he said that he took a couple of days for testing and when you add the writing of the article itself, I figured it wasn't with the latest patch (also up to that point it wasn't mentioned so.. :)).
     
  14. liolio

    liolio Aquoiboniste
    Legend

    Joined:
    Jun 28, 2005
    Messages:
    5,724
    Likes Received:
    195
    Location:
    Stateless
    Well one has to wonder who is the culprit here, if there are any.
    Scaling the numbers of cores is not the most efficient approach as it scales well with few workloads.
    On top of it I would say not all the architectures scales the same, aka Intel does better usually here as it does wrt to per core performances.
    Last layer is drivers, Nvidia does a better job than AMD at spreading the load on multiple cores.

    The sad issue is that is not because of devs that Intel cpu fare better, there are other issues but at the cores Intel CPU are just so much better at this point. Late Core i3 (which is seen as four cores from the software by the way) simply beats last AMD quad core (streamrollers) to the pulp in a massive majority of cases.
     
  15. Psycho

    Regular

    Joined:
    Jun 7, 2008
    Messages:
    746
    Likes Received:
    41
    Location:
    Copenhagen
    Strange the rendering bug fix isn't in the update:
    Otherwise it's running great now - then it's just all the missing utilities (game recorders, radeonpro etc)
    I also upgraded to a 4gb card at the same time, seemed like the at least the old version didn't took care of 2gb cards (had like 2-2.2 vram usage - now it's around 2.3 out of 4).
     
  16. Lightman

    Veteran Subscriber

    Joined:
    Jun 9, 2008
    Messages:
    1,969
    Likes Received:
    963
    Location:
    Torquay, UK
    After update my R9 290X CF is not crashing and works well, but still game stutters if vSync is enabled.

    I hope they fix vSync issues as I don't like playing without it :)
     
  17. Priyadarshi

    Newcomer

    Joined:
    Sep 22, 2012
    Messages:
    57
    Likes Received:
    0
    Location:
    USA
    My stuttering is gone now, getting around 80-120 fps Ultra (MSAA disabled) even in 64-man conquest. Using a i5-3570k and 7970Ghz both OCed.
     
  18. homerdog

    homerdog donator of the year
    Legend Subscriber

    Joined:
    Jul 25, 2008
    Messages:
    6,294
    Likes Received:
    1,075
    Location:
    still camping with a mauler
    You should be able to crank the MSAA with a 7970. Even my 7950 could do it no problem before Mantle.
     
  19. sebbbi

    Veteran

    Joined:
    Nov 14, 2007
    Messages:
    2,924
    Likes Received:
    5,296
    Location:
    Helsinki, Finland
    Yes, we need improvements for both styles of rendering. Most developers aren't going to move their whole rendering pipelines to GPU anytime soon. Less CPU overhead is always a good thing. Once the CPU bottlenecks are reduced, the GPU side bottlenecks of massive draw calls will become visible in wider range of games, and the hardware manufacturers will improve their designs. This will benefit both camps in the long run.

    Still I must say that I am personally much more interested in features such as asynchronous compute, improved multi-draw functionality and bindless resources. Because you can sidestep the need for multiple independent (state changing) draw calls easily by good engine design, and thus sidestep the CPU draw call cost completely. OpenGL 4.4 was a HUGE step in right direction (ARB_indirect_parameters + ARB_multi_draw_indirect + ARB bindless resources + ARB sparse resources). It still lacks proper asynchronous compute however (multiple command queues with priorities/fences/ect). It's quite unfortunate that the recent GPUs (from AMD/Nvidia/Intel) have so many good features that are not yet exposed by common graphics APIs yet. Hopefully Mantle pushes the big players to the right direction and we eventually get a good cross vendor API that supports all the modern GPU features.
     
  20. gongo

    Regular

    Joined:
    Jan 26, 2008
    Messages:
    605
    Likes Received:
    25
    New expans.....DLC..can i say mantle-wow

    [​IMG]

    I like to hear the story behind this test...
     
Loading...

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...