AMD Mantle API [updating]

Discussion in 'Rendering Technology and APIs' started by MarkoIt, Sep 26, 2013.

  1. Kaotik

    Kaotik Drunk Member
    Legend

    Joined:
    Apr 16, 2003
    Messages:
    10,245
    Likes Received:
    4,465
    Location:
    Finland
    Thief won't be shipping with Mantle, planned patch in March. TrueAudio support to come in same patch as Mantle
     
  2. pjbliverpool

    pjbliverpool B3D Scallywag
    Legend

    Joined:
    May 8, 2005
    Messages:
    9,237
    Likes Received:
    4,260
    Location:
    Guess...
    Wow that's amazing. I'm guessing the DLC is very CPU heavy, perhaps deliberately to show off the benefits of Mantle.
     
  3. lanek

    Veteran

    Joined:
    Mar 7, 2012
    Messages:
    2,469
    Likes Received:
    315
    Location:
    Switzerland
    Im not so sure its the dlc itself, since the release of Mantle, 3 patches have been released who have increase the performance. + this test is made with 4x MSAA + 16HQ at 1080p. ( so basically what a majoritiy of player use when playing it ).. personally i see a jump in performance with 2x 7970 @ 2560x1440, it look like it benefit too CFX at higher resolution. ( not sure for single gpu )...
    ( I7 4930K@4.5ghz + 16GB 2133mmhz in quadchannel ofc )

    What is really still surprising me, is i cant tell if i use Mantle or Directx based on graphism.. the game, graphic wise, look absolutely the same.. ( i dont speak about performance or anything, just the graphism ). I need to go check in the setting if i use Mantle or DirectX ..
     
    #1363 lanek, Feb 23, 2014
    Last edited by a moderator: Feb 23, 2014
  4. LordEC911

    Regular

    Joined:
    Nov 25, 2007
    Messages:
    877
    Likes Received:
    208
    Location:
    'Zona
  5. homerdog

    homerdog donator of the year
    Legend Subscriber

    Joined:
    Jul 25, 2008
    Messages:
    6,294
    Likes Received:
    1,075
    Location:
    still camping with a mauler
    Would you say the game has good graphism?
     
  6. DieH@rd

    Legend

    Joined:
    Sep 20, 2006
    Messages:
    6,387
    Likes Received:
    2,411
    #1366 DieH@rd, Feb 25, 2014
    Last edited by a moderator: Feb 25, 2014
  7. Kyyla

    Veteran

    Joined:
    Jul 2, 2003
    Messages:
    1,109
    Likes Received:
    496
    Location:
    Finland
  8. DieH@rd

    Legend

    Joined:
    Sep 20, 2006
    Messages:
    6,387
    Likes Received:
    2,411
    Found this on GAF which will probably help you:

    Dunno if its true, there was no link to the report.
     
  9. Kaotik

    Kaotik Drunk Member
    Legend

    Joined:
    Apr 16, 2003
    Messages:
    10,245
    Likes Received:
    4,465
    Location:
    Finland
    It's true, Thief "release driver"
     
  10. Lightman

    Veteran Subscriber

    Joined:
    Jun 9, 2008
    Messages:
    1,969
    Likes Received:
    963
    Location:
    Torquay, UK
    Driver is released:

    Downloading now :)

    http://support.amd.com/en-us/kb-articles/Pages/latest-catalyst-windows-beta.aspx
     
  11. DavidGraham

    Veteran

    Joined:
    Dec 22, 2009
    Messages:
    3,976
    Likes Received:
    5,213
  12. Cjail

    Cjail Fool
    Veteran

    Joined:
    Feb 1, 2013
    Messages:
    2,027
    Likes Received:
    211
    Expected, but not so soon.
     
  13. DieH@rd

    Legend

    Joined:
    Sep 20, 2006
    Messages:
    6,387
    Likes Received:
    2,411
    Little more info

    Direct3D Futures - Come learn how future changes to Direct3D will enable next generation games to run faster than ever before! In this session we will discuss future improvements in Direct3D that will allow developers an unprecedented level of hardware control and reduced CPU rendering overhead across a broad ecosystem of hardware.
    http://schedule.gdconf.com/session-id/828181

    Evolving Microsoft's Graphics Platform - For nearly 20 years, DirectX has been the platform used by game developers to create the fastest, most visually impressive games on the planet. However, you asked us to do more. You asked us to bring you even closer to the metal and to do so on an unparalleled assortment of hardware. You also asked us for better tools so that you can squeeze every last drop of performance out of your PC, tablet, phone and console.
    http://schedule.gdconf.com/session-id/828184

    Approaching Zero Driver Overhead in OpenGL - Driver overhead has been a frustrating reality for game developers for the entire life of the PC game industry. On desktop systems, driver overhead can decrease frame rate, while on mobile devices driver overhead is more insidious--robbing both battery life and frame rate. In this unprecedented sponsored session, Graham Sellers (AMD), Tim Foley (Intel), Cass Everitt (NVIDIA) and John McDonald (NVIDIA) will present high-level concepts available in today's OpenGL implementations that radically reduce driver overhead--by up to 10x or more.
    http://schedule.gdconf.com/session-id/828316
     
  14. SimBy

    Regular

    Joined:
    Jun 21, 2008
    Messages:
    700
    Likes Received:
    391
  15. SimBy

    Regular

    Joined:
    Jun 21, 2008
    Messages:
    700
    Likes Received:
    391
    Well I'm sure it wont be soon but better late than never.
     
  16. pjbliverpool

    pjbliverpool B3D Scallywag
    Legend

    Joined:
    May 8, 2005
    Messages:
    9,237
    Likes Received:
    4,260
    Location:
    Guess...
    Bravo to AMD for giving Microsoft the kick up the butt that they needed. It remains to be seen whether MS will follow through on these promises though.
     
  17. 3dilettante

    Legend Alpha

    Joined:
    Sep 15, 2003
    Messages:
    8,579
    Likes Received:
    4,799
    Location:
    Well within 3d
    The first two pertain to Microsoft's APIs directly, but seem to deal with a future time frame and plans.
    Granted, any time frame within this decade is sufficient to make further investment in Mantle dubious, unless AMD's decision to leverage Direct3D elements like HLSL means it will share enough DNA to let it be treated as a 0.x version of the future direction of the API.
    In which case, it might have some amount of utility as an interim solution.
     


  18. Maybe a further investment in Mantle could translate into valuable contibutions to a low-overhead DirectX and OpenGL. Just like CUDA did with OpenCL.


    Needless to say, Mantle did its job. Congratulations AMD.
     
  19. 3dilettante

    Legend Alpha

    Joined:
    Sep 15, 2003
    Messages:
    8,579
    Likes Received:
    4,799
    Location:
    Well within 3d
    The assumption is that Mantle is what provided the impetus for this, which is something I hoped would happen.
    The timing of this does seem suspicious enough that I would lend credence to it, although more definitive evidence may come from what Microsoft discloses for its plans, the time frame, and whether we find out how long they've been working on it.

    It could span the spectrum of possibilities from a CUDA/OpenGL scenario to a G-sync/Display Port 1.3/eDP situation.
     
  20. Malo

    Malo Yak Mechanicum
    Legend Subscriber

    Joined:
    Feb 9, 2002
    Messages:
    8,931
    Likes Received:
    5,533
    Location:
    Pennsylvania
    The problem with Microsoft and any plans they have for DirectX (whether or not they come to fruition) is that they will tie it to a future Windows version to force upgrading. AMD don't need to (or would want to) do this.
     
Loading...

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...