AMD Mantle API [updating]

Discussion in 'Rendering Technology and APIs' started by MarkoIt, Sep 26, 2013.

  1. DavidGraham

    Veteran

    Joined:
    Dec 22, 2009
    Messages:
    3,976
    Likes Received:
    5,210
    In the light of the Mantle patch/driver fiasco. I think I need to mention that supporting a proprietary feature in an online game has the potential to be a great source of problems. Online games are prone to constant patching and bug fixing,optimizing.. etc. which results in treating the proprietary feature as a second rate citizen. maybe even neglecting it completely for extended periods of times.

    Take for example NVIDIA's PhysX implementation in PlanetSide 2, Hawken and Warframe .. all online games .. the effects have been constantly reworked, had some of them removed, added. the extreme case was PlanetSide 2 which disabled PhysX at least 3 or 4 times to allow for extensive patching and engine optimization, the PhysX effects would stay disabled sometimes for months.. then they would come back slightly changed.

    The issue here is that developers clearly lack time and resources to handle two different parts of their game simultaneously. so they prioritize their game first. everything else comes later. As such, I believe single player games could stand to make the greatest benefit of those kind of features. there is usually little to change about them.

    Got it, Thanks.
     
    #1041 DavidGraham, Feb 1, 2014
    Last edited by a moderator: Feb 1, 2014
  2. Tamlin

    Newcomer

    Joined:
    Jan 5, 2010
    Messages:
    146
    Likes Received:
    0
    Nice!

    Google translated:

     
  3. Jawed

    Legend

    Joined:
    Oct 2, 2004
    Messages:
    11,708
    Likes Received:
    2,132
    Location:
    London
  4. fellix

    Veteran

    Joined:
    Dec 4, 2004
    Messages:
    3,552
    Likes Received:
    514
    Location:
    Varna, Bulgaria
    Indeed. I would rather see benchmarks with some older generation CPUs, like Phenom II. It would be amusing if such config edges, say an i7-3770 system. :lol:
     
  5. Kaotik

    Kaotik Drunk Member
    Legend

    Joined:
    Apr 16, 2003
    Messages:
    10,244
    Likes Received:
    4,462
    Location:
    Finland
    Good thing that AMD thinks like this, then:
     
  6. Lightman

    Veteran Subscriber

    Joined:
    Jun 9, 2008
    Messages:
    1,969
    Likes Received:
    963
    Location:
    Torquay, UK
    Any of the review site owners willing to release this press driver to our small but willing to test community?

    I could run Mantle on Athlon 64 X2 5000+ and R9 290X just for the sheer laugh :lol:
     
  7. Kaotik

    Kaotik Drunk Member
    Legend

    Joined:
    Apr 16, 2003
    Messages:
    10,244
    Likes Received:
    4,462
    Location:
    Finland
    The public release should happen within 24h anyway
     
  8. Svensk Viking

    Regular

    Joined:
    Oct 11, 2009
    Messages:
    627
    Likes Received:
    208
  9. Tamlin

    Newcomer

    Joined:
    Jan 5, 2010
    Messages:
    146
    Likes Received:
    0
  10. snc

    snc
    Veteran

    Joined:
    Mar 6, 2013
    Messages:
    2,115
    Likes Received:
    1,745
  11. repi

    Newcomer

    Joined:
    Dec 7, 2004
    Messages:
    203
    Likes Received:
    34
    Location:
    Sweden
    Not really, they didn't specify how they tested multiplayer and most importantly: if the multiplayer was full 64 player server or empty. Affects CPU load massively.
    Update: looks like they did specify that it was 64-player MP server which is good assuming it was full the entire time for all tests and they played for a quite long time as the workload is quite variable
     
    #1051 repi, Feb 1, 2014
    Last edited by a moderator: Feb 1, 2014
  12. xDxD

    Regular

    Joined:
    Jun 7, 2010
    Messages:
    412
    Likes Received:
    1
  13. willardjuice

    willardjuice super willyjuice
    Moderator Veteran Alpha

    Joined:
    May 14, 2005
    Messages:
    1,386
    Likes Received:
    299
    Location:
    NY
    Repi do you make use of the msaa compressed data with mantle? I was curious to see what could be achieved in that area.
     
  14. heli

    Newcomer

    Joined:
    Sep 27, 2013
    Messages:
    11
    Likes Received:
    0
    I found it's hard to believe that with i7-4770K and i5-4670K in DX, the differences between GTX 780 and R9 290X are that great. I know it's multiplayer so things are hard to control, but something isn't right, the condition must differ greatly.
     
  15. repi

    Newcomer

    Joined:
    Dec 7, 2004
    Messages:
    203
    Likes Received:
    34
    Location:
    Sweden
    Yes we do, but the DX drivers have optimization that does it as well at least for some cases. But with Mantle we have explicit control and can go further. Don't think I can go into details about it though as it is very AMD specific and not sure what is public.
     
  16. gongo

    Regular

    Joined:
    Jan 26, 2008
    Messages:
    605
    Likes Received:
    25
    The perf gains for a regular Intel gaming PC (sorry AMD folks) are impressive..that i'm re-impressed and re-excited...so we know AMD just played the quiet game with the APU/FX charts...nothing is better than an under-hyped to over-delivered feelings of joy...lolz!!

    Btw any of you remembered just days ago, AMD was sort of pushing the blame to Dice for mantle delay, yet BF4 mantle patch is up and downloaded, while the mantle catalyst remains missing...AlwaysMakingDelays
     
  17. snc

    snc
    Veteran

    Joined:
    Mar 6, 2013
    Messages:
    2,115
    Likes Received:
    1,745
    Ok, but it's obvious its cpu demanding scene otherwise different between mantle vs dx isn't more than 10%(see single player results)
     
  18. mc6809e

    Newcomer

    Joined:
    Jan 24, 2007
    Messages:
    46
    Likes Received:
    5
    The most impressive thing about this test is the Pentium G3220 result.

    33.1 FPS to 50.4 FPS is an amazing leap for a system with a cheap processor.
     
  19. Lightman

    Veteran Subscriber

    Joined:
    Jun 9, 2008
    Messages:
    1,969
    Likes Received:
    963
    Location:
    Torquay, UK
    And what do you expect?
    Do you think DX11 is so bad that more than few % are possible in a well optimized scene where game dev. worked around API limitations?

    I don't and I'm surprised that 10% was possible at all with fast CPU's where 1 core is approaching speeds of whole next get console 6 cores.
     
  20. Dave Glue

    Regular

    Joined:
    Apr 25, 2002
    Messages:
    634
    Likes Received:
    25
    I mentioned earlier that a good litmus test for Mantle would be to see how it performs on lower-end Intel CPU's, to see if its optimizations are largely targetted at low IPC CPU's but have many cores.

    Welp:

    [​IMG]

    That answers that. 70-80% boost - and running at quality settings you would expect with a high-end GPU.

    "Mantle: Turn your dual into a Quad" <- there's your marketing tagline.

    I've seen several comments in threads on this on other sites, including Patrick Norton had this critique on the Twit Hardware podcast with PCper; basically all are along the lines of "Well of course this is silly as a lot of these tests pair a low-end CPU with a Radeon 290x...".

    The ridiculous doge/litecoin fueled-prices of the 290 aside with make this pairing more ridiculous than it seems right now, why is pairing a high-end GPU with a Kaveri/Trinity, or even a i3 "silly"? Well, it is now - because we expect that we need a quad-core Ivy/Haswell CPU to drive these GPU's.

    There are certainly cases where Mantle will not be able to help and of course Ivy/Haswell CPU's have more advantages outside of games with their increased performance, but what if we "need" high-end Intel CPU's to run modern games at ~60fps because of DX11's overhead? This is the exact problem Mantle is trying to solve, so using that "unbalanced" critique seems to largely miss the point.
     
Loading...

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...