DavidGraham
Veteran
In the light of the Mantle patch/driver fiasco. I think I need to mention that supporting a proprietary feature in an online game has the potential to be a great source of problems. Online games are prone to constant patching and bug fixing,optimizing.. etc. which results in treating the proprietary feature as a second rate citizen. maybe even neglecting it completely for extended periods of times.Mantle is a curse, and a grindstone around the neck of PC gaming. By fragmenting the userbase and sucking up development time and money the mantle path unjustly enrichens the experience for a few at the expense of the many. Fuck that.
Take for example NVIDIA's PhysX implementation in PlanetSide 2, Hawken and Warframe .. all online games .. the effects have been constantly reworked, had some of them removed, added. the extreme case was PlanetSide 2 which disabled PhysX at least 3 or 4 times to allow for extensive patching and engine optimization, the PhysX effects would stay disabled sometimes for months.. then they would come back slightly changed.
The issue here is that developers clearly lack time and resources to handle two different parts of their game simultaneously. so they prioritize their game first. everything else comes later. As such, I believe single player games could stand to make the greatest benefit of those kind of features. there is usually little to change about them.
Got it, Thanks.The CPU times are the same things FRAPS measures as frame times (and converts to FPS) and sites like techreport.com use in their analysis. This is exactly the right thing to be measuring and great to have it built into the engine now since obviously FRAPS won't work with the Mantle path.
Last edited by a moderator: