AMD Mantle API [updating]

my i3 would love mantle, to bad mantle can't love my VLIW5 card :LOL:

really amazing gains with the slow CPUs on the PClab test, this is probably going to help a lot the laptops with GCN cards and i3s/i5s and AMD CPUs (as long as the GPU is not to slow)
 
Only in Poland, yes.
But the whole world has other results:

ComputerBase use Windows 7 in their tests while PCLabs uses Windows 8.1. Battlefield 4 has some DirectX 11.1 features that boost performance on Windows 8.1 under CPU bound situation. With NV hardware the improvement is up to 50%:

tYzQXVd.png

Source PCGH

So, no contradiction between both sites.

Apparently CB.de also did some tests with 290 on Windows 8.1 and they found that the differences is only 2-3 percent. Which is ironic considering AMD has been boasting full DirectX 11.1 support on their hardware.
 
I can't even try it out. Every time I hit "options" in the menu the game just locks up. Whether from the main menu or in game, it just freezes and I have to ctrl-alt-del to back to desktop. Then see an error message that BF4 has stopped. I've had the game for a while but haven't really played it so I don't know if that's anything new.

Edit: there's a thread on this subject at BF4's battlelog forum, it's already at page 2. So it's not just me having problem with "options" in BF4 with the latest patch + 14.1.
 
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ComputerBase use Windows 7 in their tests while PCLabs uses Windows 8.1. Battlefield 4 has some DirectX 11.1 features that boost performance on Windows 8.1 under CPU bound situation. With NV hardware the improvement is up to 50%:

As operating system we rely on Windows 7 We also try using Windows 8.1 tested in Battlefield 4 wherein keep the differences from the older operating system limits. The power increases to the Radeon cards in two to three percent, greater differences we could not determine. And that applies to both Mantle and DirectX. Since the majority of our readers use Windows 7, we decided to use the more popular operating system for the test.
http://www.computerbase.de/artikel/grafikkarten/2014/erste-eindruecke-zu-amds-mantle/2/
 
In case anyone else get the "options" menu (in BF4) lockup/crash, try disabling integrated graphics in Windows device manager. Worked for me, someone else at the BF4 forum figured this one out.
 
Hmm, I'm a little confused about the "cpu doesn't matter as much" talk going on. Doesn't mantle just mean we'll have better games with more physics, more particles, etc? If purposely designed for mantle..the CPU should soon be a bottleneck again in the very near future...only the games will be much better than in the Pre Mantle era.
 
http://support.amd.com/en-us/kb-articles/Pages/latest-catalyst-windows-beta.aspx

14.1 driver

Feature Highlights of The AMD Catalyst™ 14.1 Beta Driver for Windows
Support for the following new AMD Desktop APU (Accelerated Processors) products:
AMD A10-7850K
AMD A10-7700K
Mantle Beta driver
AMD's Mantle is a groundbreaking graphics API that promises to transform the world of game development to help bring better, faster games to the PC
Performance gain of up to 45%(versus the DirectX version) for Battlefield 4 on the R9 290 Series
Performance gain of up to 200% (versus the DirectX version) for Star Swarm on the R9 290 Series
AMD Catalyst 14.1 Beta must be used in conjunction with versions of these applications that support Mantle
It is expected that these applications will have future updates to support additional AMD Mantle features
AMD Mantle Beta driver is currently supported on:
AMD Radeon™ R9 Series GPUs
AMD Radeon™ R7 Series GPUs
AMD Radeon™ HD 7000 Series GPUs
AMD Radeon™ HD 8000 Series GPUs
AMD A10-7000 Series and AMD A8-7000 Series APUs
​​​​​For additional details please see the AMD Mantle Technology FAQ on amd.com​
Enhanced AMD CrossFire frame pacing – Support for 4K panel and Eyefinity non-XDMA CrossFire solutions (including the AMD Radeon R9 280, 270 Series, 7900 Series, 7800 Series) and Dual Graphics configurations​
​​​
Frame pacing ensures that frames rendered across multiple GPUs in an AMD CrossFire configuration will be displayed at an even and regular pace
Supported on 4K panels and Eyefinity configurations
Supported on AMD Dual Graphics configurations
Supported on DirectX® 10 and DirectX 11 applications​​

Resolved issue highlights of AMD Catalyst 14.1 Beta​​
Resolves ground texture flickering seen in Total War: Rome 2 with high settings (and below) set in game
Resolves flickering texture corruption when playing Call of Duty: Ghosts (multi-player) in the space station level

Resolved Issues

Ground texture flickering seen in Total War: Rome 2 with high settings (and below) set in game
Flickering texture corruption when playing Call of Duty: Ghosts (multi-player) in the space station level
Blu-ray playback using PowerDVD black screen on extended mode
Streaming VUDU HD/HDX content on Sharp PN-K321 (DP) causes the right-side half to flicker in and out
Black screen happened after wake up the monitor
Full screen issue at rotation in DX9 mode
Video window black screen when using Samsung Kies to play video
Crysis2 negative scaling in outdoor scene
Crysis2 has insufficient CrossFire scaling in some scene
Red Faction: The game has no or negative crossfire scaling with DX9 and DX11
Age of Conan has corruption and performance issues with crossfire enabled
Company of Heroes shadows are corrupted when using crossfire
Resident Evil5 's performance is unstable when display mode set to Window mode
Total War: Shogun 2 flickering menu/text
Frame rate drop when disabling post-processing in 3DMark06
Negative Crossfire scaling with game "The Secret World" in DX11 mode
F1 2012 Crashes to desktop
Tomb Raider Hair Simulation Stutters on CFX
Negative CrossFire scaling experienced in Call of Duty
Battlefield 3 performance drop on Haswell systems
Choppy video playback on 4k Video
VSync ON Tearing with 2x1 Eyefinity SLS CrossFire
Far Cry 3 - Game flickering while changing resolutions
Display corruption and BSOD occurs when extending a display after disabling Multiple GPU SLS array
Flickering seen when enable three 4kx2k panels at the same time
No Video, just a black screen when setting Chrome to run in "High Performance" when playing certain video clips
Image crashed on Starcraft game
Known Issues

Mantle performance for the AMD Radeon™ HD 7000/HD 8000 Series GPUs and AMD Radeon™ R9 280X and R9 270X GPUs will be optimized for BattleField 4™ in future AMD Catalyst™ releases. These products will see limited gains in BattleField 4™ and AMD is currently investigating optimizations for them.
Multi-GPU support under DirectX® and Mantle will be added to StarSwarm in a future application patch
Intermittent stuttering or stability issues may occur when utilizing Mantle with AMD CrossFire™ technology in BattleField 4™ - AMD recommends using the DirectX code path when playing Battlefield 4 with multiple GPUs. A future AMD Catalyst release will resolve these issues
Notebooks based on AMD Enduro or PowerXpress™ technologies are currently not supported by the Mantle codepath in Battlefield 4™
AMD Eyefinity configurations utilizing portrait display orientations are currently not supported by the Mantle codepath in Battlefield 4™
AMD Eyefinity technology is not currently supported in the Star Swarm​ application
AMD testing for the AMD Catalyst™ 14.1 Beta Mantle driver has been concentrated on the following products: AMD Radeon™ R9 290X, R9 290, R9 280, R9 270, R7 260X, R7 260, HD 7000 Series, HD 8000 Series, A10-7850K and A10-7700K. Future AMD Catalyst™ releases will include full test coverage for all AMD products supported by Mantle.
Graphics hardware in the AMD A10-7850K and A10-7700K may override the presence of a discrete GPU under the Mantle code path in Battlefield 4™
Frame Pacing for Dual Graphics and non-XDMA configurations above 2560x1600 do not currently work with Battlefield 3 and Battlefield 4. An upcoming release will enable support
DX9 Dual graphics is not supported in AMD Catalyst 14.1 Beta. An upcoming release will enable support
 
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Hmm, I'm a little confused about the "cpu doesn't matter as much" talk going on. Doesn't mantle just mean we'll have better games with more physics, more particles, etc? If purposely designed for mantle..the CPU should soon be a bottleneck again in the very near future...only the games will be much better than in the Pre Mantle era.

as long as it only supports AMD GCN products they are going to have a hard time convincing people to develop games with Mantle as the main API, so I think treating mantle as an additional performance boost for CPUs more realistic.


anyway, looking trough websites it's clear that BF4 is a very complicated game to benchmark and look for CPU bound scenarios, considering the work with mantle and the importance of the title, it would be of great help to have some built in benchmark purposefully build to display a CPU bound situation, as close as possible to MP64 action?
or some option to record a demo from a MP match like the source engine games? I don't know how well that would represent the actual performance.
 
Hmm, I'm a little confused about the "cpu doesn't matter as much" talk going on. Doesn't mantle just mean we'll have better games with more physics, more particles, etc? If purposely designed for mantle..the CPU should soon be a bottleneck again in the very near future...only the games will be much better than in the Pre Mantle era.

Could be.

I makes me wonder just how many potential games weren't made because DX11 has held things back.
 
As operating system we rely on Windows 7 We also try using Windows 8.1 tested in Battlefield 4 wherein keep the differences from the older operating system limits. The power increases to the Radeon cards in two to three percent, greater differences we could not determine. And that applies to both Mantle and DirectX. Since the majority of our readers use Windows 7, we decided to use the more popular operating system for the test.
http://www.computerbase.de/artikel/grafikkarten/2014/erste-eindruecke-zu-amds-mantle/2/

I don't believe there are no differences between Win 7 and 8.1. It is doubtful that the very large difference seen in the beta have vanished completely. And besides, they say they have tested this with Radeon cards. What about Nvidia which clearly massively benefited from 8.1 in the review from PCGH with the BF4 beta?

Thus the computerbase review is moot since it doesn't investigate the issue fully.

And the HardOCP review that was posted earlier also shows an increase with Nvidia cards when going to 8.1, at least in MP. The difference is almost 10%, so definitely not nothing.
 
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