So according to AMD's own measurements, something like +10% is expected at maximum settings with good CPUs.(at least in SP) I would like to think there is even more than that. Either some Mantle functions are yet to be exposed, or Mantle's implementation in the FrostBite engine is not as deeply rooted as advertised, which is quite logical considering the current version is built upon version 2(would like to hear Repi's thoughts on this).
The problem as I see it, 99% of games now are GPU limited at max settings, I have never seen a game max out 4 physical cores .. not to mention the logical ones .. the situation will change with next-gen only games for sure. and I hope AMD will be ready there.
The last patch added some important optimizations for NVIDIA GPUs. In fact it added even more vital CPU optimizations. Now the game actually uses logical (HT) cores, CPU usage is spread across all threads now. which makes me wonder, why release all of that in conjunction with the Mantle patch? why not from the start?!