DegustatoR
Legend
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UNCHARTED: Legacy of Thieves Collection will support AMD FSR 2.0, will release on October 19th
UNCHARTED: Legacy of Thieves Collection will be coming to PC on October 19th, and revealed that the game will support AMD FSR 2.0.
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Tried the fsr2.0 mod on 2077, I don’t think this thing is playable at all. All those disocclusion ghosting is heavy as hell when driving the car. Pretty sure some thing is broken as I remember fsr2 has disocclusion test
That's good to know. I honestly don't know which version I was on.Have you tried the beta version 3? Ghosting while car driving is significantly reduced in that version. And the game is now very playable with this mod.
Certainly would be nice..FSR 2.1 on consoles they say ?
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Patch 1.61 — list of changes
Patch 1.61 for Cyberpunk 2077 is being rolled out and will soon be available on all platforms!www.cyberpunk.net
In Cyberpunk FSR 2.1 has a dynamic resolution option which allows setting minimum and maximum resolution scale between 50-100% and target fps, 12-240. With this it's also possible to set a custom static resolution (say 75% or 100%) simply by entering the same value in min and max res scale.
Very nice! Hopefully someone mods this so it's possible to do the same with DLSS.
Weird that they haven't provided the same option for DLSS now that they've implemented it for FSR 2.1 - I'm guessing this is how it's working on consoles hence why it's an easy thing to add it on PC.That's really cool. I'm going to try it out now.
I hope someone at df is looking at this and showing comparisons cause this is great news. People were saying early on that FSR2 had no point on consoles so I am very interested to see if there is any impact at all to this addition and why they might have added itFSR 2.1 on consoles they say ?
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Patch 1.61 — list of changes
Patch 1.61 for Cyberpunk 2077 is being rolled out and will soon be available on all platforms!www.cyberpunk.net
FSR2.x may not have a particular performance benefit compared to what's currently available on console, but image quality could very well be better.I hope someone at df is looking at this and showing comparisons cause this is great news. People were saying early on that FSR2 had no point on consoles so I am very interested to see if there is any impact at all to this addition and why they might have added it
I wonder if they could use FSR2 as an excuse to further lower the internal resolution of games that don't have sophisticated image reconstruction already in order to claw back some gpu performance? I heard that fsr2 can scale to a 4k like presentation even at 1080pFSR2.x may not have a particular performance benefit compared to what's currently available on console, but image quality could very well be better.
The other benefit is democratisation of good quality TAAUv2 to console games.
Thing is, on PC TAAUv2 wasn't used as much/at all compared to console.
the mod I linked to in the previous post, includes an Anti-Ghosting version published just a few days ago, November 12h. It's called FidelityFx Super Resolution 2.1 Anti-Ghosting Beta.Tried the fsr2.0 mod on 2077, I don’t think this thing is playable at all. All those disocclusion ghosting is heavy as hell when driving the car. Pretty sure some thing is broken as I remember fsr2 has disocclusion test
Tried the fsr2.0 mod on 2077, I don’t think this thing is playable at all. All those disocclusion ghosting is heavy as hell when driving the car. Pretty sure some thing is broken as I remember fsr2 has disocclusion test
Cyberpunk has native FSR 2.1 nowadays, though.the mod I linked to in the previous post, includes an Anti-Ghosting version published just a few days ago, November 12h. It's called FidelityFx Super Resolution 2.1 Anti-Ghosting Beta.